Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
Nice Armor Intro Scenario
Author Hugmenot (Germany)
Method Face to Face
Victor Draw
Participants Matt W (AAR)
Play Date 2012-08-18
Language English
Scenario PaGr043

Played ftf against Matt W.

We called War on the Equator #6 early and thus we had enough time left for a short scenario. I selected this one as it was only 9 turns long.

The Soviets set up all their tanks in town except for one lone tank on the hill. German advance along three axis.

The Soviets already have achieved their victory condition by turn 5 when the German infantry assault the lone tank on the hill. All remaining German tanks make haste towards the town and move next to the Soviet tanks. The Germans win the initiative at a critical moment and inflict a six step lost on the last turn to achieve their victory condition.

Draw.

It's a fun, quick scenario and a great introduction to armor and assault mechanics. A very good scenario to play against someone new to PG in my opinion.

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