Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Soviet Union Army (RKKA) M3

Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) M3 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 8
AFV Type Open-top APC
Armor Rating 0
Direct Fire 6-5
Overall Rating, 162 votes
5
4
3
2
1
3.83
Unit Rank: 258 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Scenario List (120)

Game Scenario Plays AARs Rating
Army Group South Ukraine 10. Panzer Lion III: A Promising Start 3 2 4.7
Broken Axis 04. Târgu Frumos: The First Battle Scenario 2: Red Steamroller 2 0 4
Broken Axis 05. Târgu Frumos: The First Battle Scenario 3: Mobile Defense 5 0 3.8
Broken Axis 09. Târgu Frumos: The First Battle Scenario 7: Into the Hun's Teeth 1 1 4
Broken Axis 18. Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos 0 0 ---
Broken Axis 22. Târgu Frumos: The Second Battle Scenario 11: Valley of Fire 3 1 4
Broken Axis 34. Operation Katja Scenario 2: Operation Sonja: Day Two 1 0 4
Broken Axis 35. Operation Katja Scenario 3: Commence Operation Katja 1 1 4
Broken Axis 36. Operation Katja Scenario 4: Calculated Risk 0 0 ---
Broken Axis 38. Operation Katja Scenario 6: South of Iepureni 1 1 5
Broken Axis 41. Romania Mare Scenario 1: Bloodletting 5 3 4
Broken Axis 42. Romania Mare Scenario 2: Beyond the Beautiful Valley 1 1 3
Broken Axis 43. Romania Mare Scenario 3: Zmev: Glory or Shame 3 1 3
Broken Axis 45. Romania Mare Scenario 5: Hero of Stalingrad 1 1 3
Broken Axis 46. Romania Mare Scenario 6: Timely Intervention 1 0 4
Broken Axis 47. Romania Mare Scenario 7: Poiana de Sus 1 0 3
Broken Axis 48. Romania Mare Scenario 8: Traian Line 1 0 4
Grossdeutschland 1946 04. Delay 1 1 5
Grossdeutschland 1946 05. Over the River 1 1 4
Variant Panthers 05. Kursk - South Flank Scenario 34: With Reckless Abandon 1 1 3
Variant Panthers 09. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 0 0 ---
Hammer & Sickle 01. Fulda Gap 0 0 ---
Hammer & Sickle 02. Hof Gap 0 0 ---
Hammer & Sickle 04. Resisting the Tide 0 0 ---
Hammer & Sickle 06. Breakout of the War Eagles 0 0 ---
Hammer & Sickle 07. Over the River and Through the Americans . . . 0 0 ---
Hammer & Sickle 10. Riders on the Storm 1 1 4
Hammer & Sickle 11. Mainz Counterattack 0 0 ---
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 15. Through a Goose 0 0 ---
Hammer & Sickle 16. Ant Hill 0 0 ---
Hammer & Sickle 18. Chekhov's Lament 0 0 ---
Hammer & Sickle 20. Last Redoubt 0 0 ---
Hammer & Sickle 22. Spearhead 0 0 ---
Hammer & Sickle 23. Fulda's Fury 0 0 ---
Hammer & Sickle 24. Big Red One 0 0 ---
Hammer & Sickle 25. North German Plain 1 1 5
Hammer & Sickle 26. All American 0 0 ---
Hammer & Sickle 27. Always Ready 0 0 ---
Hammer & Sickle 29. Training and Doctrine 0 0 ---
Hammer & Sickle 31. Lone Star 0 0 ---
Hammer & Sickle 37. Order of the October Revolution 0 0 ---
Red & White 02. Not So Fast: Counterattack 0 0 ---
Red & White 11. Armored Scrum 0 0 ---
Red & White 13. Split Them in Two 0 0 ---
Red & White 14. Destruction of the Red Banner 0 0 ---
Red & White 19. Southern Pincer 0 0 ---
Red & White 21. The Silent Unseen 0 0 ---
Red & White 26. Flank of the Karkonosze Mountains 0 0 ---
Red & White 28. Bastion 0 0 ---
Red & White 30. Blunt Their Drive 0 0 ---
Red & White 33. Intersection at Zory 0 0 ---
Red & White 34. Steel Thrust 0 0 ---
Red & White 35. Trumpet Call of Krakow 0 0 ---
Red & White 36. Deflection 0 0 ---
Red & White 37. Envelopment 0 0 ---
Red & White 39. This is Not 1939! 0 0 ---
Red & White 40. Breakthrough from the North 0 0 ---
Iron Curtain 02. Spearhead 2 1 3
Iron Curtain 03. Fulda's Fury 1 1 3
Iron Curtain 04. Big Red One 1 1 4
Iron Curtain 05. North German Plain 4 3 4.5
Iron Curtain 06. All American 1 1 4
Iron Curtain 07. Always Ready 6 3 4.2
Iron Curtain 09. Training and Doctrine 1 1 4
Iron Curtain 11. Lone Star 1 1 3
Iron Curtain 17. Order of the October Revolution 1 1 3
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
South Flank 12. The Diehards 5 3 4
South Flank 23. Flank Security 4 1 3
South Flank 32. Purple Haze 4 3 4.5
South Flank 34. With Reckless Abandon 3 2 3.8
South Flank 36. Watching Those Old Raindrops Fall 3 2 4.2
South Flank 38. Dueling with Death’s Head 2 2 4.3
Maple Leaf Brigade 01. No Time 1 1 4
Maple Leaf Brigade 03. Fly By Night 1 1 5
Maple Leaf Brigade 06. Signs 1 1 3
Maple Leaf Brigade 07. You Ain't Seen Nothing Yet 1 1 3
Maple Leaf Brigade 11. Putting out the Fire 1 1 2
Maple Leaf Brigade 12. Piercing the Soviets 1 1 3
Patton's Nightmare 02. Kick Down the Door 2 1 2.5
Patton's Nightmare 03. Hit the Silk 0 0 ---
Patton's Nightmare 04. Crunch 0 0 ---
Patton's Nightmare 05. Midnight Cowboy 0 0 ---
Patton's Nightmare 09. Foul Mood 0 0 ---
Patton's Nightmare 11. Gingerbread Houses 2 2 3.5
Patton's Nightmare 13. A Soldier's Duty 2 2 3.5
Patton's Nightmare 15. Bitter Business 0 0 ---
Patton's Nightmare 16. King of the Hill 0 0 ---
Patton's Nightmare 17. Fist of Iron 1 0 3
Patton's Nightmare 18. Slog 0 0 ---
Patton's Nightmare 19. Getting Desperate 0 0 ---
Patton's Nightmare 20. Bloody Sunrise 0 0 ---
Polish Steel 02. Ways to Victory 1 1 3
Polish Steel 04. Muscovites Shall Not Rest 1 0 4
Polish Steel 05. To Poland From Italy 2 1 4.5
Polish Steel 08. The Fatherland Will Be Ours 0 0 ---
Polish Steel 09. Our People are Beating the Drums 0 0 ---
Polish Steel 10. God Will give Us Kosciuszko 0 0 ---
Romanian Soil 02. Steamrolled at Coarnele-Capru 4 3 4
Romanian Soil 03. Slowing the Juggernaut 5 3 4.3
Road to Berlin 05. Tank Battle at Bajna 11 6 4.2
Road to Berlin 08. Gran River 7 2 3.1
Road to Berlin 11. Gates of Komorn 2 3 4.5
Road to Berlin 12. Tigers at Zamoly 2 1 3.5
Road to Berlin 19. Szekesfehervar Airport 5 4 4.6
Road to Berlin 21. Quiet Sector 1 2 3.5
Road to Berlin 22. Guards and Tigers 1 1 3
Road to Berlin 36. South Wind 5 2 2.8
Road to Berlin 53. Favoritenstrasse 1 1 4
Road to Berlin 54. Seelow Heights: The Center 1 1 5
Road to Berlin 57. Heroine of the Soviet Union 1 1 3
Road to Berlin 60. The Ego Unleashed 3 3 3.7
Road to Berlin 65. Ambush 2 1 3
Road to Berlin 66. Highway to Hell 3 1 4
Secret Weapons 12. Panzer Maus 1 1 5
Secret Weapons 13. Waves of Steel 0 0 ---
Secret Weapons 20. Guards Counterattack 1 1 5
Secret Weapons 23. Mandated Defense 3 2 3.3
Secret Weapons 29. Rugged Defense 0 0 ---

Display Games (15)

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