Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Soviet Union Army (RKKA) Su-122

Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-122 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-122 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-122 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-122 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-122 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-122 for Panzer Grenadier game series
Unit Counter Data
Historical Name Samokhodnaya Ustanovka 122mm Assault Gun
Movement Class Mechanized
Movement Points 8
AFV Type Closed-top AFV - Assault Gun
Armor Rating 3
Anti-tank Fire 5-4 5-4
Direct Fire 10-4 5-4
Overall Rating, 117 votes
5
4
3
2
1
3.91
Unit Rank: 162 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Scenario List (45)

Game Scenario Plays AARs Rating
Arctic Front Deluxe 29. Panssari Salama 1 0 4
Arctic Front Deluxe 30. Battle Group Bjorkmann 1 0 4
Broken Axis 04. Târgu Frumos: The First Battle Scenario 2: Red Steamroller 2 0 4
Broken Axis 05. Târgu Frumos: The First Battle Scenario 3: Mobile Defense 5 0 3.8
Broken Axis 09. Târgu Frumos: The First Battle Scenario 7: Into the Hun's Teeth 1 1 4
Grossdeutschland 1944 05. Final Sentence at Popeasca 0 0 ---
Grossdeutschland at Kursk 02. Retreat from Berezovka 1 1 5
Variant Panthers 09. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 0 0 ---
Hammer & Sickle 11. Mainz Counterattack 0 0 ---
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 16. Ant Hill 0 0 ---
Hammer & Sickle 20. Last Redoubt 0 0 ---
Red & White 16. Run and Gun 0 0 ---
Red & White 17. Beat Down 0 0 ---
Red & White 25. Szczecin Front Line 0 0 ---
Red & White 30. Blunt Their Drive 0 0 ---
Red & White 35. Trumpet Call of Krakow 0 0 ---
Dogs of War 03. The Oleksandrivka Crossing 1 1 4
Burning Tigers 01. Kempf I: Razumnoe Rumble 10 4 3.5
Burning Tigers 02. Kempf II: Breakout 9 5 3.7
Burning Tigers 12. Graveyard of Armor III: After the Ambush 5 2 4
Burning Tigers 14. Graveyard of Armor V: Rokossovsky Prevails 3 1 4.5
Burning Tigers 17. Graveyard of Armor VIII: Giving Their All 3 1 4.3
Burning Tigers 18. Graveyard of Armor IX: Unflappable 3 2 5
Burning Tigers 19. The Graveyard of Armor X: Against Better Advice 2 1 4.5
Burning Tigers 22. Drive on Ponyri III: If at First... 2 1 4
Burning Tigers 23. Drive on Ponyri IV: Standing Their Ground 3 2 5
Burning Tigers 24. Drive on Ponyri V: 18th Panzer Joins the Fray 1 1 4
Burning Tigers 28. Drive on Ponyri IX: Unawares 3 2 4.3
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
South Flank 19. Misfire 4 2 3.6
South Flank 22. Then the Moment’s Gone 4 3 3.7
South Flank 25. Lesson Learned 11 7 3.7
South Flank 26. Death’s Head Stymied 6 3 3.3
South Flank 33. Struggle at Storozhevoe 5 4 4.6
Patton's Nightmare 03. Hit the Silk 0 0 ---
Patton's Nightmare 06. Lucky Charms 2 1 3
Patton's Nightmare 08. Hornet's Nest 0 0 ---
Patton's Nightmare 20. Bloody Sunrise 0 0 ---
Polish Steel 01. Returned Across the Sea 1 1 4
Panzer Lion 04. Polieni Town 1 1 3
Romanian Soil 08. Forward Again 2 1 4.5
Road to Berlin 15. Panzers in Prussia 1 0 3
Road to Berlin 48. Kustrin Corridor 2 1 4.5
Road to Berlin 56. Life Guards 0 0 ---

Display Games (15)

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