Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Soviet Union Army (RKKA) Su-85

Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-85 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-85 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Tank Destroyer
Armor Rating 3
Anti-tank Fire 7-6 7-6
Direct Fire 4-4 2-4
Overall Rating, 43 votes
5
4
3
2
1
3.91
Unit Rank: 170 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Scenario List (41)

Game Scenario Plays AARs Rating
Army Group South Ukraine 10. Panzer Lion III: A Promising Start 3 2 4.7
Broken Axis 02. Approaching Storm Scenario 2: Observation Post Chiperceni 3 1 4
Broken Axis 05. Târgu Frumos: The First Battle Scenario 3: Mobile Defense 5 0 3.8
Broken Axis 09. Târgu Frumos: The First Battle Scenario 7: Into the Hun's Teeth 1 1 4
Broken Axis 10. Târgu Frumos: The First Battle Scenario 8: Fist of Iron 1 0 3
Broken Axis 18. Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos 0 0 ---
Broken Axis 19. Târgu Frumos: The Second Battle Scenario 8: Combined Arms 0 0 ---
Broken Axis 21. Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town 4 2 4.3
Broken Axis 22. Târgu Frumos: The Second Battle Scenario 11: Valley of Fire 3 1 4
Broken Axis 26. Târgu Frumos: The Second Battle Scenario 15: Redemption 0 0 ---
Broken Axis 35. Operation Katja Scenario 3: Commence Operation Katja 1 1 4
Broken Axis 40. Operation Katja Scenario 8: Zahorna 1 1 4
Broken Axis 41. Romania Mare Scenario 1: Bloodletting 5 3 4
Broken Axis 42. Romania Mare Scenario 2: Beyond the Beautiful Valley 1 1 3
Broken Axis 44. Romania Mare Scenario 4: Trei Parale Forest 1 0 4
Broken Axis 45. Romania Mare Scenario 5: Hero of Stalingrad 1 1 3
Broken Axis 47. Romania Mare Scenario 7: Poiana de Sus 1 0 3
Broken Axis 48. Romania Mare Scenario 8: Traian Line 1 0 4
Grossdeutschland 1946 04. Delay 1 1 5
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 16. Ant Hill 0 0 ---
Hammer & Sickle 24. Big Red One 0 0 ---
Hammer & Sickle 38. Shocked Troops 0 0 ---
Red & White 04. Forcing the Nogat 0 0 ---
Red & White 19. Southern Pincer 0 0 ---
Red & White 25. Szczecin Front Line 0 0 ---
Red & White 30. Blunt Their Drive 0 0 ---
Red & White 32. First Stand at Skoczow 0 0 ---
Red & White 36. Deflection 0 0 ---
Red & White 37. Envelopment 0 0 ---
Red & White 38. Wawel Dragons 0 0 ---
Red & White 40. Breakthrough from the North 0 0 ---
Iron Curtain 04. Big Red One 1 1 4
Iron Curtain 18. Shocked Troops 1 1 3
Patton's Nightmare 05. Midnight Cowboy 0 0 ---
Patton's Nightmare 12. Stalking the Night Fantastic 4 3 4.3
Patton's Nightmare 20. Bloody Sunrise 0 0 ---
Panzer Lion 05. Clearing the Valley 1 1 4
Road to Berlin 15. Panzers in Prussia 1 0 3
Road to Berlin 29. Night of the Swabians 1 1 3
Road to Berlin 46. South of Balaton 1 0 3

Display Games (9)

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