Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Soviet Union Army (RKKA) Su-76

Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-76 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-76 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-76 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-76 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-76 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Su-76 for Panzer Grenadier game series
Unit Counter Data
Historical Name Samokhodnaya Ustanovka 76 Assault Gun
Movement Class Mechanized
Movement Points 7
AFV Type Open-top AFV - Self-propelled Artillery
Armor Rating 0
Anti-tank Fire 5-5 5-5
Direct Fire 14-4 7-4
Overall Rating, 105 votes
5
4
3
2
1
3.81
Unit Rank: 285 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Scenario List (72)

Game Scenario Plays AARs Rating
Arctic Front Deluxe 28. The Horse Lords 0 0 ---
Arctic Front Deluxe 29. Panssari Salama 1 0 4
Arctic Front Deluxe 30. Battle Group Bjorkmann 1 0 4
Broken Axis 7. Târgu Frumos: The First Battle Scenario 5: Furie Romana 2 0 4.5
Broken Axis 10. Târgu Frumos: The First Battle Scenario 8: Fist of Iron 1 0 3
Broken Axis 20. Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners 0 0 ---
Broken Axis 35. Operation Katja Scenario 3: Commence Operation Katja 1 1 4
Broken Axis 42. Romania Mare Scenario 2: Beyond the Beautiful Valley 1 1 3
Broken Axis 43. Romania Mare Scenario 3: Zmev: Glory or Shame 3 1 3
Broken Axis 44. Romania Mare Scenario 4: Trei Parale Forest 1 0 4
Broken Axis 45. Romania Mare Scenario 5: Hero of Stalingrad 1 1 3
Divisione Corazzata 10. Road to Rome 2 1 3.5
Edelweiss IV 40. Sacred Mountains 0 0 ---
Edelweiss: Expanded 32. Sacred Mountains 1 1 5
First Axis 15. Crimean Gateway 1 1 2
Grossdeutschland at Kursk 2. Retreat from Berezovka 1 1 5
Grossdeutschland at Kursk 3. Still Dangerous 0 0 ---
Grossdeutschland at Kursk 8. Repeated Failure 0 0 ---
Grossdeutschland at Kursk 9. Infantry Defends 0 0 ---
Grossdeutschland at Kursk 11. The Deadly Woods 0 0 ---
Variant Panthers 6. Kursk - Burning Tigers Scenario 33: Forgotten Success IV: Inauspicious Beginning 0 0 ---
Variant Panthers 8. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 0 0 ---
Variant Panthers 9. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 0 0 ---
Hammer & Sickle 25. North German Plain 1 1 5
Hammer & Sickle 28. Whistling Dixie 0 0 ---
Red & White 4. Forcing the Nogat 0 0 ---
Red & White 10. Attrition Warfare 0 0 ---
Red & White 15. Bialystok Defense 0 0 ---
Red & White 16. Run and Gun 0 0 ---
Red & White 32. First Stand at Skoczow 0 0 ---
Red & White 39. This is Not 1939! 0 0 ---
Iron Curtain 5. North German Plain 4 3 4.5
Iron Curtain 8. Whistling Dixie 3 3 3.3
Dogs of War 1. Death's Head at Oleksandrivka 1 1 4
Dogs of War 2. Murafa Bridgehead 1 1 3
Dogs of War 3. The Oleksandrivka Crossing 1 1 4
Burning Tigers 33. Forgotten Success IV: Inauspicious Beginning 2 1 4.5
Burning Tigers 35. Forgotten Success VI: Rolling On 7 3 4.1
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
South Flank 19. Misfire 4 2 3.6
South Flank 22. Then the Moment’s Gone 4 3 3.7
South Flank 32. Purple Haze 4 3 4.5
South Flank 39. Daydream Believers 3 1 3.8
Patton's Nightmare 5. Midnight Cowboy 0 0 ---
Patton's Nightmare 8. Hornet's Nest 0 0 ---
Patton's Nightmare 10. Supply Chain Woes 1 1 5
Patton's Nightmare 15. Bitter Business 0 0 ---
Polish Steel 2. Ways to Victory 1 1 3
Polish Steel 7. Scythes from Radclawice 1 1 4
Puppet Brigade 8. Crimean Gateway 0 0 ---
Panzer Lion 2. Corntesi Town 9 5 3.9
Road to Berlin 6. Viking Halted 4 0 3.8
Road to Berlin 7. Viking Renewed 4 1 3
Road to Berlin 9. Cavalry Again 2 1 4
Road to Berlin 12. Tigers at Zamoly 2 1 3.5
Road to Berlin 14. Teutonic Soil 2 1 4
Road to Berlin 15. Panzers in Prussia 1 0 3
Road to Berlin 23. Night of the Tiger 0 0 ---
Road to Berlin 29. Night of the Swabians 1 1 3
Road to Berlin 45. Courland Pocket 1 1 3
Road to Berlin 46. South of Balaton 1 0 3
Road to Berlin 48. Kustrin Corridor 2 1 4.5
Road to Berlin 56. Life Guards 0 0 ---
Road to Berlin 57. Heroine of the Soviet Union 1 1 3
Road to Berlin 59. Bloody Quagmire 2 1 3
Road to Berlin 65. Ambush 2 1 3
Road to Berlin 71. Horst Wessel's Last Verse 3 1 3.8
Secret Weapons 5. Air Assault 1 0 4
Secret Weapons 12. Panzer Maus 1 1 5
Secret Weapons 29. Rugged Defense 0 0 ---
Slovakia’s War 9. Crimean Gateway 0 0 ---

Display Games (21)

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