Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
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Soviet Union Guards JSU-152

Panzer Grenadier Headquarters Library Unit: Soviet Union Guards JSU-152 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Assault Gun
Armor Rating 5
Anti-tank Fire 5-4 5-4
Direct Fire 18-8 9-8
Overall Rating, 26 votes
5
4
3
2
1
3.88
Unit Rank: 189 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Scenario List (39)

Game Scenario Plays AARs Rating
C&CV1: War in the East 18. On Prussian Soil 3 2 4.3
C&CV1: War in the East 22. Race to the Oder 2 1 3.5
C&CV1: War in the East 24. Seelow Heights 3 2 3.3
Edelweiss IV 35. End in the Arctic 0 0 ---
Edelweiss: Expanded 27. End in the Arctic 1 0 4
Grossdeutschland 1946 05. Over the River 1 1 4
Hammer & Sickle 02. Hof Gap 0 0 ---
Hammer & Sickle 04. Resisting the Tide 0 0 ---
Hammer & Sickle 05. Roadblock or Roadkill 0 0 ---
Hammer & Sickle 15. Through a Goose 0 0 ---
Hammer & Sickle 17. Shooting Tin Cans 0 0 ---
Hammer & Sickle 18. Chekhov's Lament 0 0 ---
Red & White 01. Crossing the Pasleka River 1 1 3
Red & White 05. Defending The Vistula 0 0 ---
Red & White 13. Split Them in Two 0 0 ---
Red & White 16. Run and Gun 0 0 ---
Red & White 23. Rabbit Punches 0 0 ---
Red & White 24. Defending the Swina 0 0 ---
Red & White 27. Kamienna Gora Valley 0 0 ---
Red & White 28. Bastion 0 0 ---
Red & White 29. Losing Their Grip 0 0 ---
Red & White 31. Contain, Contain, Contain! 0 0 ---
Red & White 35. Trumpet Call of Krakow 0 0 ---
Red & White 37. Envelopment 0 0 ---
Red & White 38. Wawel Dragons 0 0 ---
Red & White 40. Breakthrough from the North 0 0 ---
Iron Curtain 19. Thunder from Heaven 1 1 5
Patton's Nightmare 02. Kick Down the Door 2 1 2.5
Patton's Nightmare 07. Slim Pickings 0 0 ---
Patton's Nightmare 18. Slog 0 0 ---
Polish Steel 05. To Poland From Italy 2 1 4.5
Polish Steel 10. God Will give Us Kosciuszko 0 0 ---
Panzer Lion 01. Those Brave Boys 2 1 4.5
Road to Berlin 44. Konig's Tigers 0 0 ---
Road to Berlin 47. Guards Meet Guards 1 1 5
Road to Berlin 49. Horses and Tigers 2 1 3
Road to Berlin 53. Favoritenstrasse 1 1 4
Road to Berlin 54. Seelow Heights: The Center 1 1 5
Road to Berlin 66. Highway to Hell 3 1 4

Display Games (11)

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