Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
Errors? Omissions? Report them!

Britain Army M3

Panzer Grenadier Headquarters Library Unit: Britain Army M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army M3 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 8
AFV Type Open-top APC
Armor Rating 0
Direct Fire 6-5 0-0
Overall Rating, 117 votes
5
4
3
2
1
3.57
Unit Rank: 663 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Scenario List (42)

Game Scenario Plays AARs Rating
Afrika 1944 18. The Mother of All Battles 2 1 4
Afrika 1944 19. Teatime with Ariete 0 0 ---
Afrika 1944 22. PAKfront 0 0 ---
Afrika 1944 23. Ronson Redux 0 0 ---
Britain's Bulge 03. Who Dares, Wins: Bure, South of Rochefort, Belgium 2 1 3.5
Beyond Normandy 04. The Odon Bridges 9 4 3.7
Beyond Normandy 12. Tourmauville 3 1 3.3
Beyond Normandy 14. The Bridgehead I 2 1 3.5
Beyond Normandy 15. Capture of Hill 112 14 5 3.5
Beyond Normandy 18. Counterattack on Hill 112 4 1 3.5
Beyond Normandy 25. Fight For Esquay 9 4 2.9
Beyond Normandy 26. Night Attack : Frundsberg 1 0 4
Beyond Normandy 28. Night Attack : II SS Panzer Corps 1 1 5
Black SS 06. The Tigers Roar 13 8 3.8
Black SS 07. Head On 2 2 3.7
Black SS 08. The Rest of the Story 1 2 3
C&CV2: The King's Officers 18. War in the Hedgerows: Operation Epsom, 1944 4 2 5
DAK '44 02. Armored Thrust 2 1 3.5
DAK '44 03. Piecestrike 2 1 3.5
DAK '44 08. Rommel Resurgent 1 0 4
Heavy Metal 06. Stop the Steel 0 0 ---
Heavy Metal 07. Main Battle Tanks 0 0 ---
Liberation 1944 11. A New Experience 5 1 3.7
Liberation 1944 17. Second Chance for the Desert Rats 4 1 2.4
Liberation 1944 19. Operation Goodwood: Reality Bites 6 1 3
Liberation 1944 20. Operation Goodwood: The Tanks Roll South 4 1 3
Liberation 1944 22. Operation Goodwood: A Textbook Example 4 0 4
Liberation 1944 23. Operation Goodwood: Beyond Fours 2 0 4.5
Liberation 1944 29. Operation Bluecoat: St. Martin des Besaces 3 0 3.7
Liberation 1944 31. Operation Bluecoat: La Ferronniere 2 0 3.5
Liberation 1944 36. Operation Bluecoat: Tigers West 3 0 3.3
Liberation 1944 41. Viessoix 2 1 4
Secret Weapons 19. Slow but Steady 0 0 ---
Secret Weapons 20. Guards Counterattack 1 1 5
Secret Weapons 21. Roast Beef of England 0 0 ---
Secret Weapons 22. North German Plain 0 0 ---
Secret Weapons 23. Mandated Defense 3 2 3.3
Secret Weapons 24. Panzer Grenadier 0 0 ---
Secret Weapons 25. Spring Offensive 0 0 ---
Secret Weapons 26. Spring Offensive, Northern Flank 2 1 4.5
Secret Weapons 27. Spring Offensive - Counterattack 0 0 ---
Secret Weapons 28. Spring Offensive - Killer Rabbits 0 0 ---

Display Games (9)

Errors? Omissions? Report them!
Page generated in 0.579 seconds.