Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
Errors? Omissions? Report them!

Britain Army Sherman

Panzer Grenadier Headquarters Library Unit: Britain Army Sherman for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Sherman for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Sherman for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Sherman for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 9
AFV Type Closed-top AFV - Tank
Armor Rating 3
Anti-tank Fire 5-6 5-6
Direct Fire 9-5 5-5
Overall Rating, 300 votes
5
4
3
2
1
3.61
Unit Rank: 590 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (89)

Game Scenario Plays AARs Rating
Afrika 1944 18. The Mother of All Battles 2 1 4
Afrika 1944 19. Teatime with Ariete 0 0 ---
Afrika 1944 23. Ronson Redux 0 0 ---
Britain's Bulge 01. Six Kilometers from the Meuse: East of Dinant, Belgium 5 3 4.3
Britain's Bulge 02. Festival Day: Foy-Notre-Dame, East of Dinant, Belgium 2 1 3
Britain's Bulge 04. Smash III: Bure, South of Rochefort, Belgium 1 0 4
Britain's Bulge 05. Win or Die: Bure and Wavreille, Belgium 1 0 4
Britain's Bulge 06. The Nastiest Little Battle: Bure, Belgium 3 2 3.8
Britain's Bulge 07. Drunken Elephants: Bure, Belgium 1 0 4
Britain's Bulge 08. April Fools: Rendeux, South-East of Hotton, Belgium 1 0 3
Britain's Bulge 10. It Was Jolly Cold: GrimbiƩmont, East of Marche, Belgium 1 0 4
Britain's Bulge 11. The Rearguard: Between Hives and Lavaux, South of La Roche en Ardenne, Belgium 1 0 3
Beyond Normandy 04. The Odon Bridges 9 4 3.7
Beyond Normandy 05. 227th Brigade Takes Over 6 1 3.6
Beyond Normandy 06. St. Manvieu Counterattack 14 8 2.9
Beyond Normandy 07. St. Manvieu Counterattack II 9 4 3.3
Beyond Normandy 09. Colleville 2 1 3.5
Beyond Normandy 11. Grainville 1 4 2 2.8
Beyond Normandy 12. Tourmauville 3 1 3.3
Beyond Normandy 13. The Gavrus Bridge 4 1 3.3
Beyond Normandy 14. The Bridgehead I 2 1 3.5
Beyond Normandy 15. Capture of Hill 112 14 5 3.5
Beyond Normandy 16. Mouen 2 0 3.3
Beyond Normandy 18. Counterattack on Hill 112 4 1 3.5
Beyond Normandy 19. 10th HLI at Mouen 2 1 2.5
Beyond Normandy 20. 28 June : Battle For The Corridor 0 0 ---
Beyond Normandy 23. Frundsburg Attacks 3 3 3.3
Beyond Normandy 24. II SS Panzer Corps Attacks 3 2 4.7
Beyond Normandy 25. Fight For Esquay 9 4 2.9
Beyond Normandy 29. JUPITER : 130th Brigade 2 0 4
Beyond Normandy 30. JUPITER : 129th Brigade 2 2 3.5
Beyond Normandy 32. Operation JUPITER : AM 1 1 4
Beyond Normandy 34. "...a terrible decision." 1 1 4
Beyond Normandy 35. "...it is the pivot for the whole front." 1 0 5
Beyond Normandy 36. Counterattack at Eterville 3 1 3.7
Beyond Normandy 37. Again 1 1 4
Black SS 06. The Tigers Roar 13 8 3.8
Black SS 07. Head On 2 2 3.7
Black SS 08. The Rest of the Story 1 2 3
Black SS 09. Truth be Told 0 0 ---
Black SS 11. Perrier Ridge 6 6 3.7
Black SS 12. On to Ondefontaine 3 1 3.7
Black SS 15. Pavee 2 2 3.5
Cassino '44 27. Hitting the Road 5 2 4.2
C&CV2: The King's Officers 18. War in the Hedgerows: Operation Epsom, 1944 4 2 5
DAK '44 02. Armored Thrust 2 1 3.5
DAK '44 03. Piecestrike 2 1 3.5
DAK '44 08. Rommel Resurgent 1 0 4
DAK '44 09. Night Flight 2 1 4
Heavy Metal 07. Main Battle Tanks 0 0 ---
Liberation 1944 02. A Good Day 9 5 3.6
Liberation 1944 03. Collision Course 7 2 3.8
Liberation 1944 05. St. Gabriel 9 3 2.8
Liberation 1944 06. One-Two Punch 4 2 4
Liberation 1944 07. 21st Panzer Responds 6 3 3.8
Liberation 1944 08. Seeds of Defeat 5 2 3.4
Liberation 1944 10. Here to Stay 3 0 4
Liberation 1944 12. The Green Howards 2 1 3.5
Liberation 1944 15. Germans Encounter Windy's Gale 3 0 3.7
Liberation 1944 19. Operation Goodwood: Reality Bites 6 1 3
Liberation 1944 20. Operation Goodwood: The Tanks Roll South 4 1 3
Liberation 1944 21. Operation Goodwood: A Little Help From Above 4 2 4
Liberation 1944 22. Operation Goodwood: A Textbook Example 4 0 4
Liberation 1944 24. Operation Goodwood: Terrible Times at Troarn 4 1 3.8
Liberation 1944 27. Operation Bluecoat: Counterattacked 6 2 3.7
Liberation 1944 28. Operation Bluecoat: St. Germain d'Ectot 1 0 4
Liberation 1944 29. Operation Bluecoat: St. Martin des Besaces 3 0 3.7
Liberation 1944 31. Operation Bluecoat: La Ferronniere 2 0 3.5
Liberation 1944 34. Operation Bluecoat: Hill 361 3 0 3.3
Liberation 1944 35. Operation Bluecoat: Kampfgruppe Paetsch 1 0 4
Liberation 1944 37. Operation Bluecoat: St. Jean le Blanc 2 0 3.5
Liberation 1944 40. Guards Armoured Division 2 1 4.5
Liberation 1944 41. Viessoix 2 1 4
New Zealand Division 01. Nofilia Village 2 2 4
New Zealand Division 05. Tebaga Gap 0 0 ---
Panzer Lehr 2 01. Curtain Up at Ellon 2 1 3.5
Panzer Lehr 2 02. Panzer Lehr Stands Strong 2 2 3
Panzer Lehr 2 07. Sergeant Harris 0 0 ---
Panzer Lehr 2 08. A Warm Afternoon in Hottot 0 0 ---
Panzer Lehr 2 09. Trash the Town to Take It 0 0 ---
Panzer Lehr 2 10. Chateau de Cordillon 0 0 ---
Panzer Lehr 01. Curtain Up at Ellon 5 4 3.7
Panzer Lehr 02. Panzer Lehr Stands Strong 3 2 4
Panzer Lehr 07. Sergeant Harris 3 4 3.7
Panzer Lehr 08. A Warm Afternoon in Hottot 1 0 5
Panzer Lehr 09. Trash the Town to Take It 3 4 4.3
Panzer Lehr 10. Chateau de Cordillon 3 2 3.5
Secret Weapons 26. Spring Offensive, Northern Flank 2 1 4.5
Secret Weapons 27. Spring Offensive - Counterattack 0 0 ---

Display Games (13)

Errors? Omissions? Report them!
Page generated in 0.367 seconds.