Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Slovak Republic Slovenská Armáda Praga

Panzer Grenadier Headquarters Library Unit: Slovak Republic Slovenská Armáda Praga for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 7
AFV Type Prime Mover
Armor Rating 0
Overall Rating, 67 votes
5
4
3
2
1
3.28
Unit Rank: 1264 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Scenario List (45)

Game Scenario Plays AARs Rating
Deluge 40. First Axis 1 1 4
First Axis 02. Clash by Night 14 7 3.1
First Axis 05. On a Darkling Plain 9 5 4.1
First Axis 06. Slavik Brotherhood 7 2 4.1
First Axis 07. First Battle 2 1 2.5
First Axis 08. Mopping up 2 1 2
First Axis 09. Slovakia's Battle: Phase One 3 1 3.7
First Axis 10. Slovakia's Battle: Phase Two 3 1 3.7
First Axis 11. Holding the River 1 1 3
First Axis 12. Christmas Day 2 3 2.7
First Axis 13. Collective Farm 1 1 4
First Axis 14. High Water Mark 1 1 4
First Axis 15. Crimean Gateway 1 1 2
First Axis 22. Fighting Slovaks 2 2 4
First Axis 23. Depot Guard 3 1 3.3
First Axis 24. Fighting Germans 1 1 2
First Axis 25. Slovak Revival 1 1 2
First Axis 26. Slovak Surprise 1 1 3
First Axis 27. Retreat from Turiec 1 1 5
First Axis 28. Raksa Valley 1 1 2
First Axis 29. Brown Battalions 1 1 4
Puppet Brigade 01. Mopping Up 1 1 3
Puppet Brigade 02. Slovakia’s Battle; Phase One 1 1 3
Puppet Brigade 03. Slovakia’s Battle; Phase Two 1 1 3
Puppet Brigade 04. Holding the River 0 0 ---
Puppet Brigade 05. Christmas Day 0 0 ---
Puppet Brigade 07. High Water Mark 0 0 ---
Puppet Brigade 08. Crimean Gateway 0 0 ---
Slovakia’s War 01. First Battle 2 1 2.7
Slovakia’s War 02. Mopping Up 1 1 2
Slovakia’s War 03. Slovakia's Battle; Phase One 1 1 2
Slovakia’s War 04. Slovakia's Battle; Phase Two 1 1 3
Slovakia’s War 05. Holding The River 0 0 ---
Slovakia’s War 06. Christmas Day 0 0 ---
Slovakia’s War 07. Collective Farm 0 0 ---
Slovakia’s War 08. High Water Mark 0 0 ---
Slovakia’s War 09. Crimean Gateway 0 0 ---
Slovakia’s War 15. Fighting Slovaks 0 0 ---
Slovakia’s War 16. Depot Guard 0 0 ---
Slovakia’s War 17. Fighting Germans 0 0 ---
Slovakia’s War 18. Slovak Revival 0 0 ---
Slovakia’s War 19. Slovak Surprise 1 1 2
Slovakia’s War 20. Retreat from Turiec 0 0 ---
Slovakia’s War 21. Raksa Valley 0 0 ---
Slovakia’s War 22. Brown Battalions 0 0 ---

Display Games (4)

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