Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
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Germany Heer SPW-250

Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-250 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-250 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-250 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-250 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-250 for Panzer Grenadier game series
Unit Counter Data
Historical Name Sonderkraftfahrzeug 250
Movement Class Mechanized
Movement Points 9
AFV Type Open-top APC
Armor Rating 0
Direct Fire 5-5
Overall Rating, 86 votes
5
4
3
2
1
3.97
Unit Rank: 118 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Scenario List (35)

Game Scenario Plays AARs Rating
Aachen 1944 10. Hunnish Horde 3 3 4.3
Black SS 22. Caught in the Flank 1 1 5
Black SS 26. Ferret Those Panzers Out 1 1 3
Cassino '44 31. Campaign One: Red Bull Across the Rapido 5 1 4.6
Cassino '44 32. Campaign Two: The Fourth Battle of Cassino 4 1 4.5
C&CV1: War in the East 20. Prussian Towns Must Hold! 3 2 4
Variant Panthers 08. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 0 0 ---
Variant Panthers 09. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 0 0 ---
Invasion of Germany 25. Hunnish Horde 0 0 ---
Burning Tigers 12. Graveyard of Armor III: After the Ambush 5 2 4
Burning Tigers 24. Drive on Ponyri V: 18th Panzer Joins the Fray 1 1 4
Burning Tigers 31. Forgotten Success II: 3rd Panzer Rolls 2 1 4.5
Burning Tigers 34. Forgotten Success V: Scouting the River 2 1 4.5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
Burning Tigers 39. Forgotten Success IX: Foregoing Good Sense 1 1 5
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
March on Leningrad 02. Sol'tsy: The Prelude 5 3 4
March on Leningrad 03. Sol'tsy: Tougher Stuff 3 2 4.3
March on Leningrad 07. Mga Station: The Marshal Taketh Away 3 1 3.7
March on Leningrad 09. Dudergof 3 1 4.3
March on Leningrad 10. Pulkovo Heights 8 5 3.9
Panzer Lehr 03. Guderian's Ducks 6 4 3.7
Panzer Lehr 18. Feces Hits the Rotating Oscillator 3 3 4.3
Panzer Lehr 27. Prompt Response 2 2 2.7
Panzer Lion 04. Polieni Town 1 1 3
Road to Berlin 12. Tigers at Zamoly 2 1 3.5
Road to Berlin 24. Second Kinersdorf 1 1 4
Road to Berlin 32. Luck of the 21st Panzer 4 2 3
Road to Berlin 33. Out of Luck 0 0 ---
Road to Berlin 35. Kutuzov's Heart 3 2 3.3
Road to Berlin 74. Czech Mate 3 1 3.7
Secret Weapons 12. Panzer Maus 1 1 5
Secret Weapons 13. Waves of Steel 0 0 ---
Secret Weapons 18. Through the Desert 1 1 3
Secret Weapons 24. Panzer Grenadier 0 0 ---

Display Games (12)

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