Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Germany Heer PzIIIh

Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIh for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIh for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIh for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIh for Panzer Grenadier game series
Unit Counter Data
Historical Name Panzerkampfwagen III Ausf. H
Movement Class Mechanized
Movement Points 8
AFV Type Closed-top AFV - Tank
Armor Rating 3
Anti-tank Fire 3-7 3-7
Direct Fire 7-5 4-5
Overall Rating, 516 votes
5
4
3
2
1
3.37
Unit Rank: 1120 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (87)

Game Scenario Plays AARs Rating
An Army at Dawn 04. Tank Infestation 23 10 3.1
An Army at Dawn 05. 10th Panzer Forward 17 7 2.9
An Army at Dawn 07. Not Ready for Prime Time 16 6 3
An Army at Dawn 09. Bordj Toum 11 5 3.6
An Army at Dawn 10. Hanging Tough 8 4 4
An Army at Dawn 18. Task Force Kern 7 3 3.5
An Army at Dawn 22. Counterattacked 6 3 4
An Army at Dawn 23. Hightower's Attack 6 2 3.6
An Army at Dawn 24. Battle Group Schutte 7 2 3.4
An Army at Dawn 25. None Returned 6 3 4
An Army at Dawn 26. Djebel Ksiara 6 3 3.5
An Army at Dawn 27. Battle Group Gerhardt 11 5 3.9
An Army at Dawn 28. Combat Command B Holds Steady 3 0 4.3
An Army at Dawn 31. Kasserine Pass: Like a Stone Wall 4 1 4
An Army at Dawn 32. Kasserine Pass: Gore Force 3 2 2.8
An Army at Dawn 33. Kasserine Pass: Egged On 4 2 4
An Army at Dawn 35. Kasserine Pass: The Reports Were Wrong 5 4 4.3
An Army at Dawn 38. El Guettar 4 1 3.6
C&CV1: War in the East 08. Across the Border 4 2 3.5
C&CV1: War in the East 11. Secure the Bridge 2 1 3.5
C&CV1: War in the East 16. Encircled 2 1 4
C&CV1: War in the East 17. Last Stand 2 1 3.5
Eastern Front 01. A Rotten Morning 44 13 3.2
Eastern Front 10. The Duel 31 13 3.2
Eastern Front 22. The Bridge at Borisov 9 5 3.2
Eastern Front 24. A Dangerous Situation 10 7 3.8
Eastern Front 29. Bobruisk Bridgehead 6 1 3.5
Eastern Front 35. Bridge Across the Dniepr 7 3 4
Eastern Front 49. Spruce Grove 9 4 3.7
Eastern Front 64. Smashing Guderian 5 4 3.3
Eastern Front 66. Malaya Kabosi 14 7 3.4
Eastern Front 72. Dog Day Afternoon 4 2 2.5
Eastern Front 74. Excuses, Excuses 2 0 3
Eastern Front 75. Katukov's Brigade 9 2 3.5
Eastern Front 95. Vorontsovo II 3 2 3.7
Eastern Front 98. Vorontsovo III 4 2 3.5
Eastern Front 108. Marching to Georgia 3 0 2.3
Eastern Front 112. Debut 8 5 3
Fire in the Steppe 10. Duel at Sabinovka 6 5 3.6
Fire in the Steppe 23. Shoulder Roll 1 1 4
Fire in the Steppe 38. Brushed Aside 1 1 4
Fire in the Steppe 39. Broken Horsemen 1 1 4
Fronte Russo 18. The Reserves Enter Action 1 0 4
Fronte Russo 19. The Push to the Left 2 0 4
Fronte Russo 20. Germans in Action 1 1 4
Heroes of the Soviet Union 20. Kursk: Opening Moves 4 1 3.8
Heroes of the Soviet Union 22. Kursk: Tigers by the Tail 3 1 4.3
Land Battleships 02. Land Battleship Battle 2 1 4
Little Saturn 08. The End of Hope 1 1 4
March on Leningrad 09. Dudergof 3 1 4.3
New Zealand Division 01. Nofilia Village 2 2 4
New Zealand Division 06. The Sacred Band 0 0 ---
Panzer Grenadier 01. Bogdanovo 11 3 2.6
Panzer Grenadier 10. A Rotten Morning 3 2 2.5
Panzer Grenadier 17. Bobruisk Bridgehead 2 1 4
Panzer Grenadier 18. Katukov's Brigade 3 2 3
Panzer Grenadier 20. Debut 3 2 2.8
Panzer Grenadier 30. Malaya Kabosi 5 2 3
Panzer Grenadier 34. Bridge Across the Dniepr 2 0 2
Panzer Grenadier 35. A Dangerous Situation 2 1 3.3
Panzer Grenadier 36. Dog Day Afternoon 3 1 2.5
Panzer Grenadier 38. Vorontsovo II 3 1 3.5
Panzer Grenadier 39. Vorontsovo III 2 1 2.7
Panzer Grenadier 43. The Duel 4 3 3.5
Panzer Grenadier 44. Excuses, Excuses 3 2 1.5
Panzer Grenadier 45. Senno 2 1 3.3
Panzer Grenadier 51. The Bridge at Borisov 2 1 3.3
PG Über Mentoring 03. Tank Incursion 40 20 3.3
Red Warriors 13. Red God of War: Reviakhin's Riflemen 2 0 5
Red Warriors 15. Struggle for Urdom 1 0 5
Red Warriors 18. Shanaurin Strikes Back 1 0 ---
Sinister Forces 10. Even a Dead Communist.... 1 0 3
Sinister Forces 25. Pushkin Town 1 0 5
Siege of Leningrad 05. Surprised at Sitomila 1 0 5
Tank Battles 15. Operation MARS #3: The Struggle for Urdom 2 2 4
Tank Battles 29. Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back 2 2 2.5
Tank Battles 45. Operation MARS #33: Still Trying 1 1 2
Raseiniai 06. Tauroggen 1 1 3
Raseiniai 07. Roadblock at Skaudvile 1 1 4
Raseiniai 09. Flank March 1 1 3
Raseiniai 10. North of Raseiniai 1 1 2
Workers and Peasants 04. Zelenets Station 2 1 3.5
Workers and Peasants 16. A Glimpse of the Future 1 1 4
Workers and Peasants 20. Crossing the Kolothey 1 1 3
Workers and Peasants 22. Yelnia Falls 1 1 4
Workers and Peasants 23. A Stronger Effort 2 2 3.5
Workers and Peasants 24. Strength Renewed 1 1 5

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