Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
Errors? Omissions? Report them!

Germany Heer Tiger I

Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Tiger I for Panzer Grenadier game series
Unit Counter Data
Historical Name Panzerkampfwagen VI Tiger Ausf. E
Movement Class Mechanized
Movement Points 5
AFV Type Closed-top AFV - Tank
Armor Rating 7
Anti-tank Fire 8-8 8-8
Direct Fire 14-5 7-5
Overall Rating, 256 votes
5
4
3
2
1
3.71
Unit Rank: 413 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (72)

Game Scenario Plays AARs Rating
An Army at Dawn 6. Tigers in Tunisia 16 7 4.2
An Army at Dawn 13. Ousseltia Valley 9 4 3.6
An Army at Dawn 23. Hightower's Attack 6 2 3.6
An Army at Dawn 28. Combat Command B Holds Steady 3 0 4.3
Afrika 1944 5. Panzers of Tenerife 0 0 ---
Afrika 1944 8. Road to Marrakesh 1 1 3
Afrika 1944 9. Speed Bump 1 0 3
Afrika 1944 18. The Mother of All Battles 2 1 4
Afrika 1944 23. Ronson Redux 0 0 ---
Army Group South Ukraine 3. Expanding the Perimeter 1 1 4
Army Group South Ukraine 6. Consternation 3 2 4
Army Group South Ukraine 9. Panzer Lion II: Targu Frumos 3 3 4
Blue Division 11. Los Tigres 6 5 3.1
Broken Axis 6. Târgu Frumos: The First Battle Scenario 4: Grossdeutschland Arrives 2 0 5
Broken Axis 7. Târgu Frumos: The First Battle Scenario 5: Furie Romana 2 0 4.5
Broken Axis 13. Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack 2 0 4
Broken Axis 14. Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat 2 1 4
Broken Axis 18. Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos 0 0 ---
Broken Axis 21. Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town 4 2 4.3
Broken Axis 35. Operation Katja Scenario 3: Commence Operation Katja 1 1 4
Broken Axis 38. Operation Katja Scenario 6: South of Iepureni 1 1 5
Broken Axis 39. Operation Katja Scenario 7: Moimești 2 0 4
Cassino '44 32. Campaign Two: The Fourth Battle of Cassino 4 1 4.5
C&CV1: War in the East 21. Across Poland! 2 1 4
DAK '44 4. Night Raid 2 1 3.5
DAK '44 8. Rommel Resurgent 1 0 4
Defense of France 10. Coup de Revers 0 0 ---
Eastern Front 112. Debut 8 5 3
First Axis 27. Retreat from Turiec 1 1 5
First Axis 28. Raksa Valley 1 1 2
Variant Panthers 6. Kursk - Burning Tigers Scenario 33: Forgotten Success IV: Inauspicious Beginning 0 0 ---
Variant Panthers 7. Kursk - Burning Tigers Scenario 36: Forgotten Success VI: Ferocious Fight 0 0 ---
Variant Panthers 8. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 0 0 ---
Heavy Metal 1. Panthers in the Mist 0 0 ---
Heavy Metal 6. Stop the Steel 0 0 ---
Heroes of the Soviet Union 22. Kursk: Tigers by the Tail 3 1 4.3
Heroes of the Soviet Union 23. Kursk: Advance! 4 1 3.3
Invasion of Germany 36. Crocodile Rock 1 1 4
Invasion of Germany 37. Lohn Town 0 0 ---
Invasion of Germany 38. Making Hay 0 0 ---
Invasion of Germany 41. Bourheim Blues 1 0 4
Burning Tigers 2. Kempf II: Breakout 9 5 3.7
Burning Tigers 4. Kempf IV: A Glimmer of Hope 6 5 4.6
Burning Tigers 10. Graveyard of Armor I: Firefight at Butyrki 9 6 4.1
Burning Tigers 12. Graveyard of Armor III: After the Ambush 5 2 4
Burning Tigers 13. Graveyard of Armor IV: The High Ground Beckons 4 1 4.4
Burning Tigers 14. Graveyard of Armor V: Rokossovsky Prevails 3 1 4.5
Burning Tigers 17. Graveyard of Armor VIII: Giving Their All 3 1 4.3
Burning Tigers 33. Forgotten Success IV: Inauspicious Beginning 2 1 4.5
Burning Tigers 36. Forgotten Success VI: Ferocious Fight 2 1 4.5
Burning Tigers 37. Forgotten Success VII: Struggle for Sirtsev 2 2 5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
Burning Tigers 41. Dimming the Star 1 1 5
La Campagne de Tunisie 8. Phoenix: Sword of Damocles 4 1 3.8
La Campagne de Tunisie 9. Phoenix: Pour la Légion! 4 1 4.3
La Campagne de Tunisie 10. Phoenix: Just Like Training 4 2 4.3
Liberation 1944 33. Operation Bluecoat: Minden Day 1 0 4
Liberation 1944 34. Operation Bluecoat: Hill 361 3 0 3.3
New Zealand Division 6. The Sacred Band 0 0 ---
Panzer Grenadier 20. Debut 3 2 2.8
PG Über Mentoring 5. Tiger Trap? 35 14 2.9
Panzer Lion 2. Corntesi Town 9 5 3.9
Romanian Soil 5. Situation Under Control 3 2 4
Romanian Soil 6. A Slow Response 4 2 4.3
Road to Berlin 50. Final Counter Attack 1 1 3
Road to Berlin 55. Seelow: The Tank Battle 7 3 3.1
Road to Berlin 60. The Ego Unleashed 3 3 3.7
Siegfried Line 1. Bourheim Blues 2 0 4
Slovakia’s War 21. Raksa Valley 0 0 ---
West Wall 6. Crocodile Rock 5 6 3.4
West Wall 7. Lohn Town 2 3 2.7
West Wall 8. Making Hay 4 3 3.4

Display Games (27)


Display Errata (1)

1 Errata Item

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Errors? Omissions? Report them!
Page generated in 0.251 seconds.