Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Germany Schutzstaffel Marder III

Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel Marder III for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel Marder III for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel Marder III for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel Marder III for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel Marder III for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel Marder III for Panzer Grenadier game series
Unit Counter Data
Historical Name 7.5 cm PaK 40/3 auf Pz 38(t) Ausf. H "Marder III"
Movement Class Mechanized
Movement Points 7
AFV Type Open-top AFV - Tank Destroyer
Armor Rating 1
Anti-tank Fire 6-8 6-8
Direct Fire 9-6 5-6
Overall Rating, 219 votes
5
4
3
2
1
3.67
Unit Rank: 474 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Scenario List (51)

Game Scenario Plays AARs Rating
Beyond Normandy 01. Cheux 11 6 3.1
Beyond Normandy 03. Operation Epsom, The First Day 3 2 3.3
Beyond Normandy 05. 227th Brigade Takes Over 6 1 3.6
Beyond Normandy 06. St. Manvieu Counterattack 14 8 2.9
Beyond Normandy 07. St. Manvieu Counterattack II 9 4 3.3
Beyond Normandy 09. Colleville 2 1 3.5
Beyond Normandy 12. Tourmauville 3 1 3.3
Beyond Normandy 14. The Bridgehead I 2 1 3.5
Beyond Normandy 17. Grainville 2 1 0 4
Beyond Normandy 20. 28 June : Battle For The Corridor 0 0 ---
Beyond Normandy 25. Fight For Esquay 9 4 2.9
Beyond Normandy 29. JUPITER : 130th Brigade 2 0 4
Beyond Normandy 30. JUPITER : 129th Brigade 2 2 3.5
Beyond Normandy 31. JUPITER : 46th Brigade 1 1 3
Beyond Normandy 32. Operation JUPITER : AM 1 1 4
Beyond Normandy 33. Counterattack at Maltot 3 2 3.3
Beyond Normandy 36. Counterattack at Eterville 3 1 3.7
Beyond Normandy 38. Esquay 1 0 4
Black SS 08. The Rest of the Story 1 2 3
Black SS 11. Perrier Ridge 6 6 3.7
Black SS 20. SS Frundsburg 1 1 4
C&CV2: The King's Officers 18. War in the Hedgerows: Operation Epsom, 1944 4 2 5
Dishonor Before Death 25. The High Ground 0 0 ---
Dishonor Before Death 28. North of Mortain 0 0 ---
Variant Panthers 02. Kursk - South Flank Scenario 6: Swept Aside 1 1 4
Variant Panthers 03. Kursk - South Flank Scenario 13: Where Have All the Soldiers Gone? 1 1 5
Variant Panthers 04. Kursk - South Flank Scenario 20: Misfire II: Nepkhaevo 1 1 5
Variant Panthers 05. Kursk - South Flank Scenario 34: With Reckless Abandon 1 1 3
Dogs of War 04. Kovjagi Station 1 1 3
South Flank 04. Striking Back 9 4 3.6
South Flank 06. Swept Aside 4 3 3.8
South Flank 08. Strongpoint Bol’shoe Maiachki 4 4 3.4
South Flank 09. A Close Call 9 6 3.3
South Flank 11. Strongpoint Yakovlevo II 8 4 3.1
South Flank 12. The Diehards 5 3 4
South Flank 13. Where Have All the Soldiers Gone? 7 5 4.1
South Flank 19. Misfire 4 2 3.6
South Flank 20. Misfire II: Nepkhaevo 6 4 4.4
South Flank 21. Misfire III: Fortune Favors the Bold (or not) 4 4 4
South Flank 23. Flank Security 4 1 3
South Flank 25. Lesson Learned 11 7 3.7
South Flank 31. They’ll Take Your Life 2 1 4.3
South Flank 32. Purple Haze 4 3 4.5
South Flank 33. Struggle at Storozhevoe 5 4 4.6
South Flank 34. With Reckless Abandon 3 2 3.8
South Flank 38. Dueling with Death’s Head 2 2 4.3
Liberation 1944 22. Operation Goodwood: A Textbook Example 4 0 4
Liberation 1944 40. Guards Armoured Division 2 1 4.5
Liberation 1944 41. Viessoix 2 1 4
Secret Weapons 25. Spring Offensive 0 0 ---
Secret Weapons 26. Spring Offensive, Northern Flank 2 1 4.5

Display Games (9)

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