Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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United States Army M8

Panzer Grenadier Headquarters Library Unit: United States Army M8 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M8 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M8 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M8 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M8 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M8 for Panzer Grenadier game series
Unit Counter Data
Historical Name M8 Light Armored Car
Movement Class Motorized
Movement Points 14
AFV Type Open-top Armored Car
Armor Rating 1
Anti-tank Fire 2-6 2-6
Direct Fire 7-5 3-5
Overall Rating, 307 votes
5
4
3
2
1
3.51
Unit Rank: 795 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Scenario List (93)

Game Scenario Plays AARs Rating
Aachen 1944 10. Hunnish Horde 3 3 4.3
Afrika 1944 7. Recon Probe 0 0 ---
Afrika 1944 13. Out of Casablanca 0 0 ---
Airborne - Remastered 29. Bonus Prize 1 0 4
Battle of the Bulge 7. Marnach I 18 5 3.5
Battle of the Bulge 8. Marnach II 18 4 3
Battle of the Bulge 15. Barely Holding On 10 2 3.3
Battle of the Bulge 21. Wiltz: 18 December 9 3 2.6
Battle of the Bulge 22. Wiltz: 19 December, AM 10 3 3.8
Battle of the Bulge 23. Wiltz: 19 December, PM 7 0 2.9
Battle of the Bulge 24. Team Desobry 8 2 3.1
Battle of the Bulge 25. Team Desobry II 7 1 2.8
Battle of the Bulge 26. Team Cherry 6 0 3.3
Battle of the Bulge 27. Team Desobry III 4 1 3
Battle of the Bulge 28. Marvie 14 1 3.7
Battle of the Bulge 35. Relief Attempt 4 2 2.5
Battle of the Bulge 36. Christnach 5 3 3
Battle of the Bulge 39. Grevils-Bresil 4 1 3.3
Battle of the Bulge 40. Grosbous 3 0 3
Battle of the Bulge 44. Martelange and Warnach 6 4 2.7
Battle of the Bulge 45. Bigonville 4 1 3.3
Battle of the Bulge 46. Relief at Last! 4 1 4.3
Battle of the Bulge 48. Hard Shell 5 1 4
Battle of the Bulge 49. Heiderscheid 5 1 3.8
Battle of the Bulge 51. First Attempt 3 1 3.7
Britain's Bulge 2. Festival Day: Foy-Notre-Dame, East of Dinant, Belgium 2 1 3
Black SS 3. Another Crack at Them 3 1 4
Cassino '44 31. Campaign One: Red Bull Across the Rapido 5 1 4.6
Dishonor Before Death 3. Roadside Evening 0 0 ---
Dishonor Before Death 10. Auxais 0 0 ---
Dishonor Before Death 13. Red Horse Cavalry 0 0 ---
Elsenborn Revised 11. First Probe 0 0 ---
Elsenborn Revised 12. First Assault 0 0 ---
Elsenborn Revised 26. Parker's Crossroads 0 0 ---
Elsenborn Ridge 9. St. Vith: First Probe 35 16 3.7
Elsenborn Ridge 10. St. Vith: First Assault 15 6 3.8
Elsenborn Ridge 26. Parker's Crossroads 8 3 3.6
Hammer & Sickle 1. Fulda Gap 0 0 ---
Hammer & Sickle 6. Breakout of the War Eagles 0 0 ---
Hammer & Sickle 10. Riders on the Storm 1 1 4
Hammer & Sickle 11. Mainz Counterattack 0 0 ---
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 15. Through a Goose 0 0 ---
Hammer & Sickle 27. Always Ready 0 0 ---
Red & White 13. Split Them in Two 0 0 ---
Red & White 14. Destruction of the Red Banner 0 0 ---
Invasion of Germany 2. Reconnaissance in Force 1 1 4
Invasion of Germany 25. Hunnish Horde 0 0 ---
Invasion of Germany 27. Bad Road to Hastenrath 0 0 ---
Invasion of Germany 36. Crocodile Rock 1 1 4
Iron Curtain 7. Always Ready 6 3 4.2
Pusan Perimeter 44. Battle at the Notch 3 2 4.3
Leyte '44 16. Road to Dagami 1 1 ---
Nihon Silk 10. San Manuel and the 2nd Armor 2 2 4.5
North Wind 2. Who ever saw... 4 0 3.8
Panzer Lehr 2 11. Misinterpreted Intentions 0 0 ---
Panzer Lehr 2 13. Road to St. Gilles 0 0 ---
Panzer Lehr 2 14. An Ironic Twist 0 0 ---
Panzer Lehr 2 16. Hill 183 0 0 ---
Panzer Lehr 2 17. Once Again Into the Breach, Dear Boys 0 0 ---
Panzer Lehr 2 18. Feces Hits the Rotating Oscillator 0 0 ---
Panzer Lehr 2 20. Make Haste! 0 0 ---
Panzer Lehr 2 21. Just a Little Longer lll 0 0 ---
Panzer Lehr 2 23. Policing Up the Area 0 0 ---
Panzer Lehr 2 24. Plug the Hole 0 0 ---
Panzer Lehr 2 26. Rauwiller Bump and Run 0 0 ---
Panzer Lehr 11. Misinterpreted Intentions 2 2 4
Panzer Lehr 13. Road to St. Gilles 1 0 2.5
Panzer Lehr 14. An Ironic Twist 4 2 4
Panzer Lehr 16. Hill 183 1 1 3
Panzer Lehr 17. Once Again Into the Breach, Dear Boys 1 0 4
Panzer Lehr 18. Feces Hits the Rotating Oscillator 3 3 4.3
Panzer Lehr 20. Make Haste! 1 1 2
Panzer Lehr 21. Just a Little Longer lll 1 0 2
Panzer Lehr 23. Policing Up the Area 0 0 ---
Panzer Lehr 24. Plug the Hole 1 1 2
Panzer Lehr 26. Rauwiller Bump and Run 0 0 ---
Patton's Nightmare 2. Kick Down the Door 2 1 2.5
Patton's Nightmare 7. Slim Pickings 0 0 ---
Patton's Nightmare 9. Foul Mood 0 0 ---
Roer River Battles 2. Bad Road to Hastenrath 10 6 3.3
Spearhead Division 4. All In 2 1 4.5
Spearhead Division 5. Battle for the Supplies 4 0 4
Spearhead Division 9. Bad Road to Hastenrath 4 3 3.5
Spearhead Division 11. Scherpenseel 2 0 2
Spearhead Division 13. It Starts 2 1 4
Spearhead Division 14. Altenkirchen 1 0 3
Spearhead Division 15. Dillenberg 1 0 3
Spearhead Division 19. The Cats Return 1 0 5
Spearhead Division 24. Gieboldehausen 2 0 4.5
West Wall 2. Reconnaissance in Force 4 3 3.8
West Wall 6. Crocodile Rock 5 6 3.4
War of the Worlds 1. Battle of Grover's Mills 10 8 4.1

Display Games (25)

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