Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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United States Army M18

Panzer Grenadier Headquarters Library Unit: United States Army M18 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M18 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M18 for Panzer Grenadier game series
Unit Counter Data
Historical Name 76mm Gun Motor Carriage M18 Hellcat
Movement Class Mechanized
Movement Points 14
AFV Type Open-top AFV - Tank Destroyer
Armor Rating 2
Anti-tank Fire 6-7 6-7
Direct Fire 9-5 5-5
Overall Rating, 385 votes
5
4
3
2
1
3.5
Unit Rank: 808 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Scenario List (112)

Game Scenario Plays AARs Rating
Afrika 1944 08. Road to Marrakesh 1 1 3
Afrika 1944 09. Speed Bump 1 0 3
Afrika 1944 11. Return of the Tiger 0 0 ---
Afrika 1944 15. Attacco di carri armati 0 0 ---
Afrika 1944 16. Nighttime Jitters 0 0 ---
Afrika 1944 17. Ironsides and Ariete 0 0 ---
Afrika 1944 18. The Mother of All Battles 2 1 4
Airborne - Remastered 30. A Long Day 1 0 3
Airborne - Remastered 32. A New Spearhead 0 0 ---
Airborne - Remastered 33. Finally Forward 0 0 ---
Airborne - Remastered 34. If at First You Don't Succeed 1 0 3
Battle of the Bulge 20. The Greyhounds: 17 December 6 1 2.8
Battle of the Bulge 24. Team Desobry 8 2 3.1
Battle of the Bulge 25. Team Desobry II 7 1 2.8
Battle of the Bulge 26. Team Cherry 6 0 3.3
Battle of the Bulge 27. Team Desobry III 4 1 3
Battle of the Bulge 28. Marvie 14 1 3.7
Battle of the Bulge 31. Kampfgruppe Maucke 6 2 3.3
Battle of the Bulge 32. Champs 14 4 2.9
Battle of the Bulge 33. Rochefort 6 2 3.1
Battle of the Bulge 34. The Ridge 5 2 2.8
Battle of the Bulge 35. Relief Attempt 4 2 2.5
Battle of the Bulge 36. Christnach 5 3 3
Battle of the Bulge 44. Martelange and Warnach 6 4 2.7
Battle of the Bulge 48. Hard Shell 5 1 4
Battle of the Bulge 51. First Attempt 3 1 3.7
Black Panthers 02. That Big Hill Up There 2 1 4
Elsenborn Revised 06. The First Night 0 0 ---
Elsenborn Revised 07. Valor and Sacrifice 0 0 ---
Elsenborn Revised 08. Panzer Graveyard 0 0 ---
Elsenborn Revised 09. Militia Fury 0 0 ---
Elsenborn Revised 13. Help Arrives 0 0 ---
Elsenborn Revised 15. The Fall 0 0 ---
Elsenborn Revised 19. Panzer Attack 0 0 ---
Elsenborn Revised 20. The Last Gasp 0 0 ---
Elsenborn Revised 23. Night of the Long Knives 0 0 ---
Elsenborn Ridge 06. Twin Villages: The First Night 14 5 3.7
Elsenborn Ridge 07. Twin Villages: Valor and Sacrifice 14 4 3.9
Elsenborn Ridge 08. Twin Villages: Panzer Graveyard 8 3 3.5
Elsenborn Ridge 11. St. Vith: Help Arrives 15 6 3.8
Elsenborn Ridge 12. Twin Villages: Finale 12 6 4.1
Elsenborn Ridge 17. Crossroads: Panzer Attack 10 6 4.2
Elsenborn Ridge 20. Night of the Long Knives 15 7 3.6
Elsenborn Ridge 21. Crossroads: The Last Gasp 10 3 3.8
Elsenborn Ridge 22. St. Vith: The Fall 10 4 4.3
Sherman Tanks 01. In the Mood 7 5 4.1
Hammer & Sickle 01. Fulda Gap 0 0 ---
Hammer & Sickle 02. Hof Gap 0 0 ---
Hammer & Sickle 03. Flank Attack 4 4 3.5
Hammer & Sickle 04. Resisting the Tide 0 0 ---
Hammer & Sickle 06. Breakout of the War Eagles 0 0 ---
Hammer & Sickle 11. Mainz Counterattack 0 0 ---
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 15. Through a Goose 0 0 ---
Hammer & Sickle 16. Ant Hill 0 0 ---
Hammer & Sickle 17. Shooting Tin Cans 0 0 ---
Hammer & Sickle 18. Chekhov's Lament 0 0 ---
Hammer & Sickle 19. Quantity vs. Quality 4 2 3
Hammer & Sickle 20. Last Redoubt 0 0 ---
Red & White 05. Defending The Vistula 0 0 ---
Red & White 09. Probing for the Flank 0 0 ---
Red & White 12. Kaliningrad Raid 0 0 ---
Red & White 14. Destruction of the Red Banner 0 0 ---
Invasion of Germany 04. No Time to Lose 2 1 3
Invasion of Germany 09. Homeland Security 1 0 4
Invasion of Germany 11. The Last Bullet 1 0 4
Invasion of Germany 13. In the Mood 3 2 4
Invasion of Germany 14. On the Donnerberg 1 1 3
Invasion of Germany 15. Off the Donnerberg 0 0 ---
Nihon Silk 10. San Manuel and the 2nd Armor 2 2 4.5
North of Elsenborn 02. No Time to Lose 5 3 3.1
North of Elsenborn 04. Homeland Security 5 3 4
North of Elsenborn 06. The Last Bullet 7 5 3.3
North of Elsenborn 08. In the Mood 4 3 3.3
North of Elsenborn 09. On the Donnerberg 5 3 3
North of Elsenborn 10. Off the Donnerberg 3 2 3
North Wind 08. Quiet Persuasion 2 2 3
North Wind 10. Hellcats Boxed 1 0 3
Panzer Lehr 2 11. Misinterpreted Intentions 0 0 ---
Panzer Lehr 2 12. An Urban Legend is Born 1 0 4
Panzer Lehr 2 13. Road to St. Gilles 0 0 ---
Panzer Lehr 2 14. An Ironic Twist 0 0 ---
Panzer Lehr 2 17. Once Again Into the Breach, Dear Boys 0 0 ---
Panzer Lehr 2 19. Prelude to Disaster 0 0 ---
Panzer Lehr 2 20. Make Haste! 0 0 ---
Panzer Lehr 2 21. Just a Little Longer lll 0 0 ---
Panzer Lehr 2 22. Crossroads in Hell 0 0 ---
Panzer Lehr 11. Misinterpreted Intentions 2 2 4
Panzer Lehr 12. An Urban Legend is Born 1 2 2
Panzer Lehr 13. Road to St. Gilles 1 0 2.5
Panzer Lehr 14. An Ironic Twist 4 2 4
Panzer Lehr 17. Once Again Into the Breach, Dear Boys 1 0 4
Panzer Lehr 19. Prelude to Disaster 2 1 3.5
Panzer Lehr 20. Make Haste! 1 1 2
Panzer Lehr 21. Just a Little Longer lll 1 0 2
Panzer Lehr 22. Crossroads in Hell 1 1 4
Patton's Nightmare 04. Crunch 0 0 ---
Patton's Nightmare 05. Midnight Cowboy 0 0 ---
Patton's Nightmare 07. Slim Pickings 0 0 ---
Patton's Nightmare 16. King of the Hill 0 0 ---
Winter Soldiers 02. Failed Orders 19 8 3.1
Winter Soldiers 05. Striking Back 10 6 3.5
Winter Soldiers 11. Tightening the Noose 1 1 4
Winter Soldiers 15. Christmas Eve Surprise 3 2 3.7
Winter Soldiers 16. First Action 8 5 3.1
Winter Soldiers 17. A Manhay Christmas 7 5 4.4
Winter Soldiers 18. Christmas Belle Haye 8 4 3.4
Winter Soldiers 23. Confusion at Lutrebois 2 1 4.5
Winter Soldiers 25. Malevolent Young Men 7 4 3.7
Winter Soldiers 26. Challenged 5 3 4
Winter Soldiers 29. West of Michamps 3 3 3.7
Winter Soldiers 30. Last Gasp 5 3 3.4

Display Games (17)


Display Errata (1)

1 Errata Item

The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice."

(Shad on 2010 Dec 15)
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