Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Italy Regio Esercito L3/35

Panzer Grenadier Headquarters Library Unit: Italy Regio Esercito L3/35 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Italy Regio Esercito L3/35 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Italy Regio Esercito L3/35 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Tank
Armor Rating 0
Direct Fire 5-4 2-4
Overall Rating, 321 votes
5
4
3
2
1
3.06
Unit Rank: 1481 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (31)

Game Scenario Plays AARs Rating
Afrika Korps 02. Capture of Giarabub 22 10 2.8
Afrika Korps 04. Bardia Breakin II 14 5 3
Afrika Korps 11. Post R59 21 10 2.8
Afrika Korps 12. Tank Battle at Mechili 16 5 2.8
Afrika Korps 13. Beda Fomm One 11 0 2.6
Afrika Korps 14. Beda Fomm Two 15 5 3.2
Afrika Korps 15. D'Avanzo Raggruppamento 19 8 2.7
Afrika Korps 18. Catanzaro Division, Eastern Sector 14 5 3.5
Afrika Korps 21. Tanks! 21 6 3.3
Afrika Korps 22. Tanks Again! 10 4 3.4
Afrika Korps 32. Ras el Medauuar 9 2 2.9
Afrika Korps 36. Counterattack Against Point 201 9 3 3.7
Afrika Korps 40. 18th Brigade, Part Two 8 1 2.9
Afrika Korps 41. Failed Foray 11 5 2.8
Afrika Korps 45. Operation BREVITY: Fort Capuzzo 18 6 3
Afrika Korps 48. Beda Fomm: Tank Attack 6 3 3.3
Afrika Korps 49. Babini at the Front 9 2 2.9
Africa Orientale Italiana 07. Carri Veloci 2 0 3
Africa Orientale Italiana 08. Mega Battle 2 0 3.5
Africa Orientale Italiana 34. Tanks at Barentu 2 0 4
Africa Orientale Italiana 37. Tank Battle at Agordat 1 0 3
C&CV2: The King's Officers 01. Italy Invades Egypt 9 5 3.4
C&CV2: The King's Officers 05. Beda Fomm 3 2 3
Desert Rats 04. A Hundred Years As A Sheep 12 6 3
Desert Rats 17. The Tomb Of Sidi Rezegh 6 2 3.2
Desert Rats 22. "We Are Omnipotent" 3 3 2.7
Desert Rats 31. Young Fascists : The Morning Phase 9 5 3.6
Fronte Russo 03. Zaritschanka: Expanding the Bridgehead 2 0 3.5
Fronte Russo 04. Zaritschanka: The Bloodiest Day 2 0 3.5
Fronte Russo 06. Fall of Petrikovka 16 9 3.8
Tank Battles 48. Italian Opposition #2: Carristi 5 2 1.8

Display Games (6)


Display Errata (1)

1 Errata Item

The L3/35 with ID# 1505 has the incorrect movement factor printed on it. The movement factor should be 7, not 8.

(plloyd1010 on 2014 Nov 24)
Errors? Omissions? Report them!
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