Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Confusion at Lutrebois
Winter Soldiers #23
(Attacker) Germany vs United States (Attacker)
Formations Involved
Germany 167th Volksgrenadier Division
Germany 1st SS "Leibstandarte Adolf Hitler" Division
United States 35th "Santa Fe" Infantry Division
United States 4th Armored Division
United States 634th Tank Destroyer Battalion
Display
Balance:



Overall balance chart for WiSo023
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
5
4
3
2
1
4.5
Scenario Rank: --- of 913
Parent Game Winter Soldiers
Historicity Historical
Date 1944-12-30
Start Time 10:45
Turn Count 16
Visibility Day
Counters 165
Net Morale 0
Net Initiative 1
Maps 3: 10, 25, 9
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 184
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Exit the Battle Area
Road Control
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Battle of the Bulge Maps
Elsenborn Ridge Maps + Counters
Winter Soldiers Base Game
Introduction

The Germans launched their attack long before dawn to avoid the American ground attack aircraft that had filled the skies once the weather cleared. Volksgrenadiers were supported by the tanks that the repair shops had cobbled together for the SS Lifeguard. But cooperation between the two formations was not what it should have been, and the attack was beaten back. Shortly before noon the SS Lifeguard committed their own infantry fresh from the march to force the issue.

Conclusion

The German formations did not leave detailed accounts of this action, and American records are jumbled. The only certain thing is that Lutrebois fell to the SS Lifeguard sometime during the afternoon, but Assenois remained in American hands. US records state that communications and coordination were nearly nonexistent, so that most American units fought without knowledge of other units engaging the enemy in the same sector. The commander of the 167th Volksgrenadier Division, General Hans-Kurt Hocker, stated the "tree smasher" shells and "jabos" (American fighter-bombers) devastated his unit when they attempted to leave the forested hill southeast of Assenois (the hill on Board 9). In a refreshing bit of candor, the 35th Infantry Division's after action report stated that the 50-odd enemy tanks claimed destroyed by the participants were probably more than SS Lifeguard had fielded in the entire attack.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Schutzstaffel
United States Order of Battle
Army
  • Motorized
  • Towed

Display Errata (7)

7 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 408

The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.

(rerathbun on 2012 Mar 21)
Overall balance chart for 408

Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).

(rerathbun on 2014 Feb 14)
Overall balance chart for 25

The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice."

(Shad on 2010 Dec 15)

Display AARs (1)

Confusion and Carnage
Author Retiredgrunt17
Method Solo
Victor United States
Play Date 2018-05-15
Language English
Scenario WiSo023

The Germans have to take the town in the center of the map. They have the US forces caught in between a Wehrmacht and a SS force, which combined greatly outnumber the US. The forward US defenses fall quickly to the SS onslaught from the east as the Wehrmacht move through the woods to the west. Disaster befalls the US armor in a shooting match with the German armor, losing 3 platoons. The US fall back in order though, and grind the Germans down to an attrition battle in the forest. The US barely holds the town for a win, but a longer game would have seen the Germans, though depleted, sweeping a completely wrecked US force.

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