Operation MARS #30: Luchesa River Valley Blues VIII: Becker's Fire Brigade Tank Battles #42 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 18th Grenadier Regiment | |
Germany | 2nd "Vienna" Panzer Division | |
Germany | 2nd Motorcycle Battalion | |
Germany | 6th Infantry Division | |
Soviet Union | 10th Mechanised Brigade | |
Soviet Union | 39th Independent Tank Regiment | |
Soviet Union | 64th Guards Tank Brigade |
Total | |
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Side 1 | 0 |
Draw | 0 |
Side 2 | 1 |
Overall Rating, 1 vote |
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2
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Scenario Rank: --- of 913 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1942-12-06 |
Start Time | 08:00 |
Turn Count | 27 |
Visibility | Day |
Counters | 119 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 4: 1, 2, 4, 6 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 186 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Surprise Attack |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Red Warriors | Counters |
Tank Battles | Base Game |
Introduction |
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At 0600 under blackout conditions the men of Colonel Becker pulled off the road and prepared for a dawn assault. They had been used to plug holes all over the place in the last month. They prided themselves on being a fire brigade. There would not be a Stalingrad here. Marshal Zhukov had other plans. |
Conclusion |
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The Germans had a banner day. Nineteen Soviet tanks were destroyed and the field was littered with the wreckage of soft-skinned vehicles. Marshal Zhukov was furious. Thestory isthat he ordered his troops to keep attacking as punishment (he thought he would lose the bad commanders that way). |
Additional Notes |
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One of the board map numbers are missing. This should be board 6, unfortunately, there is no way to tell which way round it goes. The German StuG IIIg originally had an AT value of 5-8 in the game system, later the AT value was changed to 6-8. The 5-8 AT value would better describe the StuG IIIf, a vehicle which never officially entered the PG universe. For players not using Heroes of the Soviet Union or Red Warriors counters, use 5-8 for the AT values. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Scen 42 |
An alternate reading to the board 6 issue mentioned in the notes is that the diagram is correct, and the reference to the town on board 6 (which doesnt have one) should state the town on board 2. The 3 boards which are marked on the diagram are explicitly mentioned in setup instructions, but 6 is not, so I believe the diagram is correct. (triangular_cube
on 2023 Feb 06)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Tank Battles #42 | ||||||||||||
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See my noted errata on the map layout, I played with that, but it could be wrong. Anyways... This one never really got going.The Germans and Soviets are set up to race to contest the big town on 2 and then the Germans must roll into the towns on 4 and 1 while limiting losses. Pretty standard objectives. However the Soviets set up ever so much closer to the town, and have tons of tanks. They will beat the Germans to it if they try and have easy pickings for their massed arty with the trucks/artillery the Germans are lugging with them. As trucks count for casualties, these pile up really quickly and the Germans hit their step loss max via arty on their guns + Op fire approaching the tanks in the town. The Soviets did roll well to achieve this, but this one could use a few tweaks to make it a bit better. As is, it seems the optimal solution is for the Soviets to just rush the town on 2 and rain fire down on the Germans while leaving their BM-13s on 4, within range (debate aside), and a token force on 1 to stop the motorcycles from rushing in. The Germans then must slog through the town on 2 including adjacent op fire in the open ground against stacks of T-34s and T-60s with scant AT fire options besides close assault. Decisive Soviet win in a short few turns. |
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