Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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First Contact
Swallows of Death #1
(Attacker) Germany vs France (Defender)
Morocco (Defender)
Formations Involved
France 1re Division Marocaine
Germany 35th Panzer Regiment
Germany 4th Panzer Division
Display
Balance:



Overall balance chart for SwlD001
Total
Side 1 1
Draw 0
Side 2 2
Overall Rating, 3 votes
5
4
3
2
1
3.67
Scenario Rank: --- of 913
Parent Game Swallows of Death
Historicity Historical
Date 1940-05-14
Start Time 10:00
Turn Count 14
Visibility Day
Counters 64
Net Morale 0
Net Initiative 2
Maps 1: 32
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 170
AAR Bounty 165
Total Plays 3
Total AARs 2
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Maps + Counters
Swallows of Death Base Game
Introduction

The Allied "Dyle Plan" had called for a line of anti-tank obstacles around the Belgian cities of Wavre and Namur that would slow the German advance long enough to allow French infantry to dig in behind it. But when the Cavalry Corps retreated, the defenses might as well not have existed at all and only delayed the panzers very briefly. Around the small city of Gembloux, the crack 1st Moroccan Division feverishly dug in to meet the armored assault. On the morning of the 14th, the first German tanks arrived - a company from the 35th Panzer Regiment, along with some armored cars, that had simply followed the retreating tanks of the French Cavalry Corps as though they belonged with them.

Conclusion

The Germans struck quickly, hoping to take the French by surprise. By 1000 the German tanks had penetrated into the town of Emage, up to the railway line. Two companies of the 1st Moroccan Tirailleurs held the town, with a third behind the railway embankment. They opened fire with their 25mm guns at point-blank range, destroying nine of them while the rest of the panzers fled behind a screen from more tanks of the 35th Panzer Regiment. The Germans would try again in the afternoon, supported by Stuka dive bombers, and again in a third attempt, but the Moroccans held their ground.

Additional Notes

Swallows of Death may be played with the 1st edition pieces and maps from 1940: Fall of France.

When a French piece in the order of battle was apparently Moroccan and was in the Division Marocaine set, that piece was used in the order of battle list. Substitute equivalent French Army pieces Moroccan pieces when the Moroccan piece is unavailable.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
Moroccan Ground Forces
Germany Order of Battle
Heer
  • Foot
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 1564

The unit label on the counter is 25mm, but should be 20mm. No effect on play.

(plloyd1010 on 2016 Apr 01)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (2)

Swallow of Death, scenario #1: First Contact
Author JayTownsend
Method Solo
Victor France, Morocco
Play Date 2023-05-21
Language English
Scenario SwlD001

Swallow of Death, scenario #1: First Contact

Funny, I rarely start with the first scenario of a new game or supplement but scenario one looked good and was only one partial map and fourteen turns with an odd match of forces meeting in combat and some special railroad rules.

The French/Moroccan side setup west of the main railroad, dug in, with minefields and roadblocks as well. The Germans start with one armored force but on turn three more armor and MTC Infantry enter to reinforce the Germans. The Germans air force showed up 4 times in the 14 turns. Sure the Moroccans can sit in their dug-in line of defense and shot up German tanks and armored cars in the beginning but midway through, they will have to go after those railroad crossings and eastside town hexes. The Germans pushed their luck a couple of times trying to go after western towns and through minefields which cost them a couple of SK222 armored car steps. The Moroccans in the north cross over the railroad embankments and occupied several towns on the eastern side, as the Germans are short on Infantry to cover all the victory objectives and their armor is good to get some of these objectives but still takes hits from those Moroccan 25mm AT guns.

By the end of the game, I wasn’t sure who won, so I did a count. Between the step losses, the towns on the eastside and the towns on the westside which are different point levels and the control of the railway intersections, if I kept track of everything correctly, the Germans had 17 points and the Moroccans/French had 22 points. The Difference of 5 points and a Moroccan/French Minor Victory. The French lost two leaders and the Germans one leader, not that they count.

A pretty close scenario, and a few events or dice rolls differently and it could have gone either way. The Germans are pretty hemmed in on the first couple of turns with only armor and on turn three they get 6 units of valuable motorcycle Infantry but not enough to take on all those Moroccan Infantry and they need their armor to help. I think the Moroccans have a very slight edge but only playing this scenario once, I can’t say for sure. I fun first gameplay in this game supplement. The counters for Swallows of Death are excellent without any knobs and I hope AP keeps using this counter making vendor.

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Slow but steady.
Author Grognard Gunny
Method Solo
Victor Germany
Play Date 2024-03-12
Language English
Scenario SwlD001

It was a slow and steady push to get the Moroccans to retreat. They couldn't counter too much as they would loose their defensive advantage against the German armor. Not much could be done.

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