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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
Overall Rating, 0 votes |
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Scenario Rank:
--- of 913 |
Parent Game |
Storm Division |
Historicity |
Historical |
Date |
1943-07-08 |
Start Time |
06:00 |
Turn Count |
20 |
Visibility |
Day |
Counters |
130 |
Net Morale |
1 |
Net Initiative |
1 |
Maps |
2: 41, 42 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
249 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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While the Storm Division tried to fend off 74th Rifle Division’s attack on its left flank, Col. I.F. Gorbunov of the 1021st Rifle Regiment brought up the battalion he’d held in reserve for just this eventuality. Covered by the field guns of 837th Artillery Regiment, they stormed up the reverse slope of Hill 257 to take it back from the Storm Division.
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Conclusion
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Gorbunov’s attack ejected the Germans from the rise, giving cover once again to the artillery positions behind it. But even as the Soviet infantrymen seemed within reach their prize, new and even more furious German attacks on Ponyri Station a few hundred meters to their south-west drew everyone’s attention away from this relative sideshow. The Storm Division held onto the heights as night fell.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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Soviet Union Order of Battle
3 Errata Items |
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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The reduced direct fire value in Kursk: Burning Tigers is 4-4.
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Kommissars never get morale or combat modifiers. Ignore misprints.
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