Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Guards Counterattack
Secret Weapons #20
(Attacker) Soviet Union vs Britain (Attacker)
Formations Involved
Britain Guards Armoured Division
Soviet Union 10th Guards "Uralsko-Lvovskaya" Tank Corps
Display
Balance:



Overall balance chart for SeWp020
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 913
Parent Game Secret Weapons
Historicity Alt-History
Date 1947-09-01
Start Time 08:00
Turn Count 24
Visibility Day
Counters 200
Net Morale 0
Net Initiative 0
Maps 4: 15, 17, 18, 22
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 201
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Meeting Engagement
Conditions
Off-board Artillery
Scenario Requirements & Playability
Beyond Normandy Counters
Eastern Front Counters
Elsenborn Ridge Maps + Counters
Iron Curtain Counters
Road to Berlin Maps + Counters
Secret Weapons Base Game
Introduction

By the end of the Second World War, the British Army had tested the tank that would become a mainstay of armies for the next several decades, the Centurion. While it fought enemy tanks on battlefields across the globe, it never served as intended, on the North German Plain against masses of Soviet armor.

Conclusion

Designed as a main battle tank, the Centurion frame went through numerous improvements during its long service life. The first model still did not truly combine the roles of infantry and cruiser tank, and the newest Soviet machines held significant advantages. But British tank crews were used to fighting against better machines.

Additional Notes

Use 11 RKKA M3s as Guard M3s, 28 RKKA trucks as Guard Trucks, and 6 American M3s as British M3s.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized
Guards
  • Mechanized

Display Errata (1)

1 Errata Item
Overall balance chart for 865

The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are:

5-5 / 8-8 MA 0 (Towed).

(caryn on 2012 May 03)

Display AARs (1)

Bully!
Author Retiredgrunt17
Method Solo
Victor Britain
Play Date 2018-01-16
Language English
Scenario SeWp020

This was a good sized meeting engagement of post WW2 British and Soviet forces. The British consolidated on their left, quickly setting up defenses around the two small towns and fortifying them with AT guns and armored support. The British center also dug in. The Soviets advanced in two groups, from the left and right. The open ground was their undoing. The Soviet right, in the process of moving towards their left wing (their was only one British held town hex on the Soviet right) they were caught in the open and their armor destroyed. The Soviet assault on the left also met with disaster as the combined arms British forces chopped them up. A very fun, large battle worthy of more play.

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