Panzer Grenadier Battles on April 28th:
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Flight of the Valkyries
Secret Weapons #1
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 22nd Air Landing Division
Soviet Union 1st "Moscow Proletarian" Motorized Rifle Division
Display
Balance:



Overall balance chart for SeWp001
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Secret Weapons
Historicity Alt-History
Date 1947-04-01
Start Time 08:00
Turn Count 30
Visibility Day
Counters 162
Net Morale 0
Net Initiative 0
Maps 8: 14, 15, 16, 17, 18, 20, 3, 6
Layout Dimensions 112 x 86 cm
44 x 34 in
Play Bounty 214
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Rural Assault
Scenario Requirements & Playability
Eastern Front Maps
Iron Curtain Counters
Road to Berlin Maps + Counters
Secret Weapons Base Game
Introduction

River lines have provided sound defensive barriers since the days of the Sumerians; during the Second World War they continued to stop even mechanized offensives in their tracks. New technology promised to allow armies to practice "vertical envelopment," moving their forces quickly and precisely by air without the confusion of a parachute drop.

Conclusion

Airmobile operations completely changed the nature of tactical combat in the 1960's, making the concept of "front lines" extremely fluid. But the helicopter had its limitations, particularly in the face of small-caliber anti-aircraft artillery.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
  • Towed
Luftwaffe
  • Misc
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
Guards
  • Mechanized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display AARs (1)

Secret Weapons #1 - Flight of the Valkyries
Author Juiceman
Method Solo
Victor Germany
Play Date 2024-02-01
Language English
Scenario SeWp001

This first scenario is a large 8 mapper matching up a German airmobile force against elements of a Soviet Guards motorized rifle division for control of the various towns on six maps, as well as the two bridges over the major river, step losses and keeping the Germans from deploying in strength on the east side of the river, round out the VCs.

The Soviets are spread thin trying to cover all of the towns but they do have one advantage, all their infantry are AK platoons with a DF of 10 and are backed up by a mobile reserve of two T34/85 tank companies. The Germans used their lift capacity to attack each Soviet strong point with over whelming force, then used their attack helicopters, X7 ATGMs and towed ATGs to take on the Soviet tank reserve. Unfortunately for the Soviets they did not have enough reserves to stop the Germans.

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