Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Dangerous Liaison
Road to Dunkirk #17
(Defender) Germany vs Britain (Attacker)
France (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for RtDk017
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 913
Parent Game Road to Dunkirk
Historicity Historical
Date 1940-05-27
Start Time 11:30
Turn Count 20
Visibility Day
Counters 43
Net Morale 0
Net Initiative 2
Maps 2: 122, 124
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 155
AAR Bounty 227
Total Plays 2
Total AARs 0
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Entrenchments
Hidden Units
Off-board Artillery
Smoke
Scenario Requirements & Playability
Road to Dunkirk Base Game
Introduction

The westernmost sector of the attack against the German bridgehead on the lower Somme River mixed French cavalry units with British tanks. Maj. Gen. Evans was asked to lend part of his freshly-landed armored division to support the French. Evans explained to the French Tenth Army’s commander, Robert Altmayer, that the 1st Armoured Division was a mobile support force and not suitable for frontal assaults against prepared positions. Lacking other alternatives, Altmayer ordered the British 5th Royal Tank Regiment to advance from Le Tréport through largely enemy-controlled territory.

Conclusion

By 1135 the British tanks reached the high ground overlooking the Somme at the outskirts of St Valéry. The British even sent a patrol as far as Boismont, only half a mile from the Canal Maritime. The way to the bridges was blocked by strong German prepared defenses, which made it clear that the British could only get further forward with the help of infantry and artillery. Evans felt a lack of coordination with the French would create chaos. The attack was only moderately successful with nothing effective achieved. As usual French and British reports each accuse the other of failing to support the attack enough to break through. However, the losses of the Allies seem to be heavier on the French side and British tanks mainly suffered from mechanical breakdown.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
France Order of Battle
Armée de Terre
  • Leader
  • Mechanized
  • Towed
Germany Order of Battle
Heer
  • Motorized

Display Errata (1)

1 Errata Item
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
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