Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Evil Russians
Road to Berlin #39
(Defender) Germany
(Defender) Soviet Union
vs Soviet Union (Attacker)
Formations Involved
Germany Brandenburg Panzer Regiment
Germany Kurmark Panzer Division
Soviet Union 12th Mechanized Brigade
Soviet Union 20th Tank Brigade
Soviet Union 36th Tank Brigade
Soviet Union Russian National Liberation Army
Display
Balance:



Overall balance chart for RtBr039
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Road to Berlin
Historicity Historical
Date 1945-03-02
Start Time 09:00
Turn Count 30
Visibility Day
Counters 105
Net Morale 1
Net Initiative 0
Maps 6: 14, 16, 17, 18, 19, 21
Layout Dimensions 129 x 56 cm
51 x 22 in
Play Bounty 184
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Road Control
Rural Assault
Urban Assault
Conditions
Entrenchments
Hidden Units
Off-board Artillery
Scenario Requirements & Playability
Road to Berlin Base Game
Introduction

Once the rains had let up along the Oder front, the Soviets began fresh offensive operations. The Germans had brought up a handful of fresh troops, but were scraping the bottom of their manpower barrel: facing 8th Guards Tank Army were trainees formed into a new division, politically suspect special forces troops thrown into regular duty, and Ge. A.A. Vlasov's legion of Russian traitors in German uniform.

Conclusion

The large-scale Soviet attack floundered in the face of an unusually heavy German artillery barrage, tank destroyers firing from cover and fanatic individual tank-hunting by the Russian mercenaries. Artillery fire separated the Red Army's infantry from the tanks, and their former comrades-in-arms made the tankers pay a heavy price for lack of protecting foot soldiers. By afternoon the Germans were confident enough to mount a counter-attack, which also fell apart under heavy artillery fire.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
Schutzstaffel
  • Foot
  • Leader
Soviet Union Order of Battle
Army (RKKA)
  • Foot

Display Errata (3)

3 Errata Items
Scen 39

Not sure the Axis side should be shown as German & Soviet Union v Soviet Union. The Axis forces have elements of the RUSSIAN National liberation army and use reduced SS pieces. I think the 'Soviet Union' Nomenclature for side 1 should be got rid of as misleading.

(vince hughes on 2013 Sep 14)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
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