Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Last Attempt
Power of the East #10
(Attacker) Japan vs Soviet Union (Defender)
Formations Involved
Japan 64th Infantry Regiment
Japan 72nd Infantry Regiment
Soviet Union 149th Motorized Rifle Regiment
Display
Balance:



Overall balance chart for PotE010
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Power of the East
Historicity Historical
Date 1939-07-23
Start Time 06:45
Turn Count 30
Visibility Day
Counters 147
Net Morale 1
Net Initiative 1
Maps 2: 7, 8
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 191
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Bridge Control
Inflict Enemy Casualties
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Eastern Front Maps + Counters
Guadalcanal Counters
Power of the East Base Game
Road to Berlin Counters
Introduction

After a comparatively calm phase in the middle of July the Japanese command initiated yet another attempt to drive the Soviets from the east bank near Nomonhan. Two regiments of the 23rd Infantry Division attacked the enemy positions in a frontal assault intending to break through them and capture the only bridge across the river. This time they also planned a massive artillery barrage to silence the Soviet guns and ensure an overall success. Of course the Soviets had their own ideas about how to fight.

Conclusion

At Lake Khasan one year earlier the Japanese easily broke through a thin line of outnumbered border posts. Now at Nomonhan a deeply echeloned defense system with several lines of entrenchments and interlocking machine gun nests lay before them. Although the Japanese accumulated an impressive number of artillery this time, the Soviets still had much more. The attack pushed the Soviets back at some points but the Japanese aborted the costly attack after two days without having reached the river. Again the Japanese casualties were very high and most of the artillery ammunition was exhausted. The Japanese didn't recognize it at this point, but it was their last major offensive action of the campaign.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
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