Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Taking Care of Business
Maple Leaf Brigade #5
(Attacker) Canada vs Soviet Union (Defender)
Formations Involved
Canada 27th Brigade Group
Soviet Union 207th "Berlinskaya" Rifle Division
Display
Balance:



Overall balance chart for MaLB005
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Maple Leaf Brigade
Historicity Alt-History
Date 1951-10-12
Start Time 10:00
Turn Count 28
Visibility Day
Counters 128
Net Morale 1
Net Initiative 3
Maps 2: 22, 23
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 192
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Elsenborn Ridge Maps
Hammer & Sickle Counters
Maple Leaf Brigade Base Game
Road to Berlin Counters
Introduction

he Teutoberger Wald had become a mass grave for the Roman general Varus and his legions in 9 AD, and almost two thousand years later the British I Corps attempted to make it serve the same role for the Soviet Third Shock Army. The rough ground east of their training center at Sennelager had proven vital to their defense of NATO’s central front, but even so the Soviets managed to push forward in some sectors. It was up to the fire brigade to push them back.

With a superior force, adequate artillery support and sufficient mechanized assets this would be a workmanlike task, yet one essential to the conversion from defensive to offensive operations.

Conclusion

The Canadians would have been thrown into continuous action in their fire brigade role, and their leaders seem to have relished the prospect. NATO procedures called for a steady stream of replacement equipment and personnel to be fed into front-line units rather than rotating them out of the front line; while the Canadians would doubtlessly have suffered heavy casualties, these would have been made up quickly thanks to the new reality of transatlantic air traffic and the British Army of the Rhine’s stockpiles. Soviet commanders would not have been so fortunate.

While the Soviets were learning lessons from the North Korean Army's deep infiltration and road interdiction efforts the Canadians were learning lessons from an army that had run up a record against Soviet arms that stunned the world. After World War II, a small unit of the Canadian Army was developed which was composed of former officers of the Finnish Army. The Canadians saw an immediate application of the arctic combat conducted by the Finns to the Canadian arctic. It is certainly conceivable that the Maple Leaf Brigade learned to create mottis to be reduced at their leisure. One suspects that the Soviets would be less comforted by this transfer of knowledge.

Additional Notes

Soviet "81mm" entry in OOB is actually an 82mm mortar.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Canada Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Canada attacks!
Author scrane
Method Solo
Victor Canada
Play Date 2020-01-22
Language English
Scenario MaLB005

This wasn't a very exciting scenario, but I did make a point of making a very deliberate attack by the Canadians, which meant taking it slow and very careful. The Soviets had no choice but to sit tight in a very tight defensive position centered on the eastern towns and hope to do as much damage to the Canadians as possible. Long story short, they did very little damage while the Canadians defeated them in detail. Key elements for the Canadians were the Centurion tanks that swatted aside the T34/85s, and effective use of the Kangaroo APCs to protect the infantry from small arms fire, even at very short range. Major Canadian victory.

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