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Up the Valley
Leyte '44 #39
(Defender) Japan vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Leyt039
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Leyte '44
Historicity Historical
Date 1944-12-11
Start Time 09:30
Turn Count 24
Visibility Day
Counters 89
Net Morale 0
Net Initiative 0
Maps 1: 100
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 171
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Entrenchment Control
Conditions
Entrenchments
Off-board Artillery
Smoke
Scenario Requirements & Playability
Leyte '44 Base Game
Marianas 1944 Maps
Saipan 1944 Counters
Introduction

Immediately after taking Ormoc, 77th Infantry Division pushed one regiment to the west along the coastal road and another north up the strategic Highway 2. The Japanese 35th Army was now surrounded in a pocket centered on the highway, with only a handful of small fishing ports available to land reinforcements and supplies. No one spoke of evacuation; the last fresh regiment landed on Leyte on 9 December and Suzuki planned further counter-attacks. But the Americans would have to be stopped before that could happen.

Conclusion

The Japanese had dug in along the Antilao River with a formidable number of machine guns - as their infantry battalions suffered steady losses, the Japanese salvaged their heavy weapons, and the survivors were now very heavily armed. Even the point-blank fire of tank destroyers, Scott assault guns and amphibious tanks couldn’t breach the Japanese position.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Misc
United States Order of Battle
Army
  • Mechanized
  • Misc

Display Errata (1)

1 Errata Item
Overall balance chart for 1269

The A4 has an inherent leader and two combat steps. Its counter should have been given an amphibious armor symbol.

(Shad on 2013 May 06)

Display AARs (1)

Leyte 1944, Scenario Thirty-Nine: Up the Valley
Author JayTownsend
Method Solo
Victor Japan
Play Date 2021-01-15
Language English
Scenario Leyt039

Leyte 1944, Scenario Thirty-Nine: Up the Valley

This is a packed scenario on one map, the Americans have three victory objectives, some armor, including LVT(A)4s, Scotts, M10s, lots of Infantry and some off map artillery support. The Japanese have three entrenchments, lots of Infantry as well and a mix of anti-tank guns. Long story short, the Americans didn’t roll very well in key moments on the dice. The Americans achieve zero victory objectives and the Japanese get a Major Victory in an action packed scenario.

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