Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Operation Bluecoat: Sept Vents
Liberation 1944 #26
(Defender) Germany vs Britain (Attacker)
Formations Involved
Britain 2nd Argyll & Sutherland Highland Infantry
Britain 2nd Gordon Highlanders
Britain 2nd Grenadier Guards
Britain 9th Cameronians
Germany 752nd Grenadier Regiment
Display
Balance:



Overall balance chart for LIBE026
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 913
Parent Game Liberation 1944
Historicity Historical
Date 1944-07-30
Start Time 07:00
Turn Count 28
Visibility Day
Counters 162
Net Morale 0
Net Initiative 2
Maps 4: 56, 57, 58, 59
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 191
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Inflict Enemy Casualties
Rural Assault
Urban Assault
Conditions
Hidden Units
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Smoke
Scenario Requirements & Playability
Liberation 1944 Base Game
Introduction

During the previous few days ULTRA intercepts revealed German reinforcements moving to the area southeast of Caen. This intel gave the Operation Bluecoat planners a good chance of success since they could therefore avoid heavy concentrations of enemy troops and hit more lightly defended areas. British XXX Corps received the task of securing Point 309, also known as Quarry Hill, followed by its area-dominating sibling Hill 361. Maneuvering to take the hills required first taking the village of Sept Vents and the small Lutian Woods to the east. Two lavishly supported infantry battalions began rehearsing for the task.

Conclusion

Fighter-bombers augmented with over 1,300 heavier bombers replaced the customary artillery barrage. Despite this, the spearheads started taking casualties immediately with each battalion losing a company commander early on. Tank commanders popping up for a look were lost to snipers as well, but the lads pressed forward. The German heavy mining around Sept Vents cost the Grenadier Guards a good deal of time in addition to five Churchill tanks. It took until 1500 and a “…very good shoot in the village” by the antiaircraft tanks to secure the buildings. According to The Buffs’ War Diary they cleared the Lutian Woods in “a very successful operation.” Unfortunately, the time required to accomplish all these tasks exceeded the plan, leaving the whole operation well behind schedule and causing follow-up formations to have to fight just to reach their starting lines.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
  • Towed
Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Luftwaffe
  • Towed

Display Errata (5)

5 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Errors? Omissions? Report them!
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