Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Storm I: The Storm Division
Burning Tigers #7
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 654th Heavy Panzerjäger Battalion
Germany 78th Storm Division
Soviet Union 469th Regiment
Soviet Union 58th Independent Tank Regiment
Display
Balance:



Overall balance chart for KRBT007
Total
Side 1 2
Draw 0
Side 2 2
Overall Rating, 5 votes
5
4
3
2
1
4.2
Scenario Rank: 44 of 913
Parent Game Burning Tigers
Historicity Historical
Date 1943-07-05
Start Time 06:15
Turn Count 22
Visibility Day
Counters 171
Net Morale 1
Net Initiative 1
Maps 3: 41, 42, 43
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 180
AAR Bounty 165
Total Plays 4
Total AARs 2
Battle Types
Breakout
Delaying Action
Hill Control
Inflict Enemy Casualties
Urban Assault
Entrenchment Control
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Terrain Mods
Scenario Requirements & Playability
Burning Tigers Base Game
Introduction

During the Barbarossa campaign the 78th Infantry Division developed a reputation for achieving results, earning the nickname 78th Sturm Division (variously translated as storm or assault). A reputation for success led to priority for equipment, and by Kursk their TO&E boasted a generous supply of light and heavy antiaircraft batteries, Nebelwerfers, and heavy mortars. Some sources claim they also fielded a panzer battalion during the battle, but that remains unverified, though they did employ an assault gun unit. The Storm Division used all this firepower to blow through the 148th Rifle Division and reach Maloarkhangelisk during the first day of Operation Citadel.

Conclusion

In Russia the 78th Storm Division performed steadily, though they owed their elite status more to politics then performance. However, on this day they failed to achieve the freedom of operational maneuver that they sought, though the division penetrated over a mile into enemy lines. But the less-favored infantry formations on either flank achieved the same success.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Soviet Union Order of Battle
Army (RKKA)

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (2)

The Storm That Wasn’t.
Author Retiredgrunt17
Method Solo
Victor Soviet Union
Play Date 2017-11-16
Language English
Scenario KRBT007

The Soviets fortified Soglasnyi heavily, which the Germans tried to reduce with an infantry heavy force. The bulk of the German armor went up the ridge on map 41, but suffered from ATG and OBA. The Germans ended up taking the town but suffered appalling losses which negated any further major assault/breakthrough. The Soviet armor was again torn to ribbons by the Elefants, but the Germans didn’t have enough to force a breakthrough. Soviet victory.

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Wall of Peasants
Author gulatum (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Soviet Union
Participants unknown
Play Date 2018-08-25
Language English
Scenario KRBT007

I was amazed at how quickly the German attack suffered setbacks. I lined up all of my infantry on the first level of the hill facing the German positions. Although the Germans did manage to get onto the hill with a few assaults, the Russian artillery proved devastating, especially when the Germans were packed into a hex with three units. I didn't have to kill any of the Elefants, I just had to disrupt or demoralize them or their accompanying infantry to get the Germans to concede defeat by turn 8.

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