Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Shocked Troops
Iron Curtain #18
(Attacker) United States vs Soviet Union (Defender)
Formations Involved
Soviet Union 219th Guards Tank Regiment
Soviet Union 35th Guards "Krasnogradskaya" Rifle Division
United States 3rd "Spearhead" Armored Division
Display
Balance:



Overall balance chart for IrCu018
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Iron Curtain
Historicity Alt-History
Date 1950-08-01
Start Time 08:00
Turn Count 48
Visibility Day
Counters 239
Net Morale 1
Net Initiative 1
Maps 8: 14, 16, 17, 21, 3, 5, 7, 8
Layout Dimensions 112 x 86 cm
44 x 34 in
Play Bounty 236
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
River Crossing
Road Control
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Smoke
Scenario Requirements & Playability
Battle of the Bulge Counters
Eastern Front Maps + Counters
Iron Curtain Base Game
Road to Berlin Maps + Counters
Introduction

Most analysis, and fantasies, of a Soviet-American war posited a massive Soviet attack spearheaded by large tank forces. Yet the calls for an American war of conquest in Europe were rarely matched by bloodthirsty rhetoric from the other side of the Iron Curtain or from within the American military. Had such a war occurred anyway, in American operational thinking and armored division's job was to break through enemy positions and exploit the opening.

Conclusion

Official American military planning for years after the end of World War II revolved around the atomic bomb. The Korean War showed that conventional warfare was not a thing of the past, and once again the U.S. Army began to field very powerful armored divisions. Until the death of J.V. Stalin in 1953, the Red Army remained a gigantic and unwieldy force, as the Great Helmsman equated sheer numbers with fighting power.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Soviet Union Order of Battle
Army (RKKA)
  • Motorized
Guards
  • Mechanized
United States Order of Battle
Army
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Mass Soviet Defense
Author TheDoctor
Method Solo
Victor Soviet Union
Play Date 2014-02-13
Language English
Scenario IrCu018

Setup: The Soviets split up their forces into two halves, with two full lines across Boards 3 and 7, one right on the river, and another three hexes the west, with the purpose to defend both the east-west roads and the two bridges across the river. The dozens of anti-tank guns and AFV's bristle along the entire line.

Play: The Americans quickly move down both of the roads to begin their assault, but quickly run into problems, with the Soviet artillery taking out a few steps on their approach. The Americans hold back their tanks until the infantry can tie up the Soviet guns in assaults. The Americans thus rush their men forward, and suffer through the Soviet opportunity fire relatively unscathed.

The Soviets gain initiative on the turn by two on the turn and try to stop the head American leaders, but fail, and the Americans launch their assault. The first wave goes well for the Americans, who catch another break when the Soviet fire first fails to halt the Americans. After several turns of assaults, the Americans break through in the south, and bring up their tanks on both roads, to aid in the assaults.

The Americans stall in the north, and the Soviets decide to counter-attack, almost completely destroying the American attack. In the south, the same thing happens, and the Soviets use their three to one infantry advantage against the Americans and swamp them with their counter attack. The Americans have no choice to retreat from the battle. The Soviet JS-4's as reinforcements never arrive because no American units reach the east side of the river.

Result: Soviet Major Victory. The Victory Point Count stands at 174-79, with the Soviets having a ninety five point lead.

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