Not as Planned Invasion of Germany #33 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 47th Volksgrenadier Division | |
United States | 1st "Big Red One" Infantry Division |
Total | |
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Side 1 | 0 |
Draw | 0 |
Side 2 | 1 |
Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 913 |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-11-19 |
Start Time | 00:30 |
Turn Count | 12 |
Visibility | Night |
Counters | 46 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 9 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 153 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps + Counters |
Invasion of Germany | Base Game |
Introduction |
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While the rest of the battalion was securing Hamich, 16th Infantry Regiment had driven the Germans from Hill 232. This was unacceptable to the Germans who quickly organized a kampfgruppe to rectify the situation. Things did not go as planned. The kampfgruppe missed its assembly area in the dark and stumbled into the town of Hamich instead of rendezvousing with the Volksgrenadiers preparing to storm the hill. They stormed it anyway. |
Conclusion |
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Deprived of their armor support, the Volksgrenadiers storming Hill 232 were devastated. Shortly before dawn the Germans regrouped and tried again, with the same results. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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If At First You Don't Succeed, Try Reading the Scenario | ||||||||||||
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I had played 6 turns, with the US holding the ridge of the big hill, and dying like flies on it, so thought I should look at that scenario again, and there it was. Ignore all hills except for the small one in the southwest corner. Reset and started over and things went much more according to the scenario history. The US sets up with 6 infantry, 2 HMG, 2 mortars, a 57mm AT gun with truck, dug in on the hill in the southwest corner of the board. It's night and muddy. Germans have 10 grenadiers, 3 HMGs, 3 mortarsa 75mm AT gun and a 75mm Infantry gun, both with their wagons to tow them. The US have 2 18 OBA factors and the Germans 2 16s. The US set up along the spine of the hill and on the 40m level, dug in, and the visibility is 2 hexes the whole game, which gives the defender the opportunity to hit the attacker in the adjacent hex. The Germans approached from the north in 2 elements trying to envelope the north edge of the US line, but immediately Germans started taking casualties and leaders started being disrupted and demoralized. The attack force that managed to assault the northern US hex were wiped out in 2 turns of assault and flanking moves ended in disaster as US troops fired down onto them. Both sides suffered from friendly fire casualties to OBA stray fire, but the Germans, being caught in the open, suffered far worse losses. At the end of 7 turns, with the Germans having lost most of their infantry and HMGs, the mortars fleeing and stray leaders and units all over the field but not in position to renew an assault, and even the German Major and a stack stuck in assault, the Major and 2 infantry platoons demoralized, it was time to end the bloodshed and let the surviving attackers head off in the darkness. German losses of 18 to none for the US, and Germans took 2 hill hexes, 1 contesed but 18 firmly in US hands, the US win a major victory here. Great game. |
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