Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Advance at Kalinovka
Grossdeutschland at Kursk #1
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany Grossdeutschland Division
Display
Balance:



Overall balance chart for GDaK001
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Grossdeutschland at Kursk
Historicity Historical
Date 1943-07-11
Start Time 08:00
Turn Count 22
Visibility Day
Counters 51
Net Morale 1
Net Initiative 0
Maps 1: 40
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 172
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Rural Assault
Urban Assault
Conditions
Off-board Artillery
Smoke
Scenario Requirements & Playability
Grossdeutschland at Kursk Base Game
Burning Tigers 2 Maps + Counters
Introduction

The Grossdeutschland Division, having worked its way around the flank of the Soviet Sixth Tank Corps, sent most of its force southward to complete the encirclement of the hapless Red Army formation. But the Soviet 1st Tank Army pressed the division’s northern flank, trying to free the endangered tank corps. The Grossdeutschland Assault Gun Battalion would have to fend them off.

Conclusion

The assault guns shot up seven T34 tanks, according to German claims, and brought the Soviet advance to a halt. The Germans would not exploit their success, however, as 48th Panzer Corps commander Lt. Gen. Otto von Knobelsdorff opted to withdraw the Grossdeutschland Division from the front and shift it slightly eastwards to spearhead a drive along the left flank of the II SS Panzer Corps.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Grossdeutschland Division
  • Mechanized
  • Motorized
  • Towed
Heer
Soviet Union Order of Battle
Army (RKKA)

Display Errata (2)

2 Errata Items
Scen 1

The scenario layout shows map 4. It should be map 40.

(rerathbun on 2023 Nov 16)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Grossdeutschland at Kursk: scenario #41: Advance at Kalinovka
Author JayTownsend
Method Solo
Victor Germany
Play Date 2023-11-07
Language English
Scenario GDaK001

Grossdeutschland at Kursk: scenario #41: Advance at Kalinovka

I needed to get a scenario in from this new supplement tonight and time was short, so I played the smaller or first scenario in the books. The Soviets have three victory levels and different levels depending on how well they do or not. The Germans just have to prevent them and setup first, with all their StuGIIIG assault guns setup, dug-in along the east-west on either side of the town with their small amount of Infantry and one AT-Gun unit defending in town. The Soviets enter from the north with some T34s & T70s armor and twice as much Infantry but not much cover other than some fields on the western side. Both sides have equal off-board artillery, which isn’t good for the Soviets trying to advance mostly in the open.

The Soviets push their armor ahead of the infantry but those dug-in German Assault guns pretty much takes them out but a few demoralized steps that retreat, as the Germans have armor efficiency and only losing a few steps in return, which pretty much leave the Soviet Infantry on their own to try and do the job. The Germans now can concentrate the full armor/infantry/artillery in on the Soviet Infantry, and though the Soviets had a bit more, not near enough to get through that firestorm.

The Germans win a major victory as the Soviets lost more steps, controlled no town hexes and could not remove the Germans from the east-west road. Maybe I should have uses the cover of those fields better but this is a tough one for the Soviets.

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