Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Hill 276
Fall of France 2 #24
(Defender) Germany vs France (Attacker)
Formations Involved
France 14e Bataillon de Chars de Combat
France 6e Groupe de Reconnaissance de Division d'Infanterie
France 93rd Groupements de Reconnaissance d'Infantrie
Germany 24th Infantry Division
Display
Balance:



Overall balance chart for FoF2024
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 913
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-23
Start Time 15:00
Turn Count 24
Visibility Day
Counters 97
Net Morale 0
Net Initiative 1
Maps 4: 26, 27, 31, 33
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 199
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Rural Assault
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

The Germans made a breakthrough on the morning of the 23rd and took control of Hill 276 just east of Tannay. That gave them a jumping off point from which to complete the encirclement of the French forces at Stonne, so the French threw in their last available reserves to drive the Germans off the hill. The hastily planned initial attack was understrength and went nowhere, with the French losing most of their armored cars to German anti-tank fire. But then at 1500 hours some twenty H39 tanks arrived, and the assault could begin in earnest.

Conclusion

The group of French recon battalions, from three different divisions and now attached to the 1st Cavalry Brigade, launched a spirited attack on the crucial hill. French armor made the difference and the Germans soon fell back. Losses were heavy for both sides, but the French had control of Hill 276 again by evening. Soon enough they would be ordered to retreat, with the 93rd Groupement at first refusing to yield the hard-won ground without a direct order from the brigade commander.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Portees: Trucks with mounted Anti-Tank guns, Anti-Aircraft weapons, or artillery. Stack as combat units. Move like trucks, but fire like guns. Do not limber or unlimber. Have the truck's -1 armor value. Truck and gun are treated as a single unit, and do not transport other units. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
Germany Order of Battle
Heer

Display Errata (5)

5 Errata Items
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 595

This is actually another ½track vehicle, simiar to the AMR33 & AMR35. It used the mechanized movement rate.

(plloyd1010 on 2013 Apr 20)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Fall of France 2 #24 - Hill 276
Author Juiceman
Method Solo
Victor France
Play Date 2023-07-01
Language English
Scenario FoF2024

Both sides had a plethora of OBA and OnBA, which slowed the French timetable since they were trying to clear Hill 276 of German forces which turned out to be more like a cock fight, long and bloody.

The Germans were dug-in on the 40m hill, which is a VCs for both sides, more VPs for the French than the Germans since they are the attackers, the town is also an objective, but all of the fighting was centered on hill 276.

My solo play thru was like being in Vegas playing craps, a ton of dice rolling due to artillery, DF, assaults with plenty of morale checks and recovery rolls, in the end the French cleared the hill, worth 27 VPs to them and eliminated more German steps but it was a slow and tedious scenario.

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