Panzer Grenadier Battles on April 28th:
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Delaying Action
Fall of France 2 #16
(Attacker) Germany vs France (Defender)
Formations Involved
France 3e Division Légère Mécanique
Germany 3rd Panzer Division
Display
Balance:



Overall balance chart for FoF2016
Total
Side 1 0
Draw 1
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 914
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-14
Start Time 14:00
Turn Count 12
Visibility Day
Counters 10
Net Morale 1
Net Initiative 2
Maps 2: 28, 31
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 161
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Conditions
Hidden Units
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

The 3rd DLM had retreated from the Jandrain armor cauldron back to the WavreGembloux road. During that withdrawal, part of the division fought 5th Panzer Regiment at Thorembais while Captain de Beaufort's squadron of the 2nd Cuirassiers stopped at Walhain some hundred meters east of the main road to Gembloux. In this fluid situation, the German tankers were outrunning their infantry support and ignoring flank security.

Conclusion

The French brigade HQ at Walhain was suddenly surrounded by German tanks, and the Somuas of the 2nd Cuirassiers engaged them. In the village a Panzer IV knocked out three French tanks at close range, and while the Germans claimed seven more French tanks destroyed, they ended up backing off due to their exposed forward position. In the middle of the afternoon De Beaufort's tanks pulled back under orders, having lost ten machines at Wathain. It was time for the 3rd DLM to withdraw and let the infantry assume the defense of France.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
Germany Order of Battle
Heer
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