Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Horse Soldiers
Fall of France 2 #4
(Attacker) Germany vs France (Defender)
Formations Involved
France 2e Division Légère de Cavalerie
Germany Grossdeutschland Division
Display
Balance:



Overall balance chart for FoF2004
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
1
Scenario Rank: --- of 913
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-10
Start Time 15:30
Turn Count 12
Visibility Day
Counters 44
Net Morale 0
Net Initiative 2
Maps 1: 26
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 165
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

Second Cavalry Escadron of the 5th Regiment of Cuirassiers was scrambled at short notice, and went into Belgium understrength, with only one officer on hand. they were to set up a first line defense in a small village and hold it at all costs. As shots rang out to the east in Etalle the cavalrymen sent their horses to the rear and waited.

Conclusion

The Grossdeutschland Regiment immediately took casualties when the French shot down the daring officers scouting ahead of their column. The cavalrymen repulsed two successive attacks before German tank and artillery reinforcements blasted through them and set the town on fire. Small firefights raged among the burning buildings thereafter, and some Frenchmen eventually escaped to the west through streets red with the blood of the horses caught in the battle.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Towed
Germany Order of Battle
Grossdeutschland Division
Heer
  • Mechanized
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 543

The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0.

(plloyd1010 on 2022 Apr 28)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
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