Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Taking Out The Trash
Edelweiss #20
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 7th SS “Volunteer” Gebirgs Division
Soviet Union 47th Guards Rifle Division
Display
Balance:



Overall balance chart for Edel020
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Edelweiss
Historicity Historical
Date 1944-09-11
Start Time 13:00
Turn Count 22
Visibility Day
Counters 64
Net Morale 1
Net Initiative 2
Maps 2: 4, 6
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 156
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Scenario Requirements & Playability
Edelweiss Base Game
Eastern Front Maps
Road to Berlin Counters
Introduction

After Romania defected to the Allies, the Germans faced a gaping hole on the Eastern Front. Not only were Romanian divisions no longer fighting alongside them, Romanians now attacked the Germans with an enthusiasm they never showed for the Axis. The German command rushed occupation troops to the border between Yugoslavia and Romania to re-form their line. The 7th SS Mountain Division crashed into the advancing Soviet 46th Army near Vrsac, a crossroads just inside the Yugoslav border.

Conclusion

Since their baptism of fire at Split, the 7th SS had enjoyed a good run against Tito’s partisans. This hard-won confidence quickly fled when they faced the Red Army’s battle-hardened Guardsmen, and the Soviet division rolled over the SS like a short speedbump. After only a brief delay to shoot what few prisoners had been taken, the Red Army’s advance moved onward. The 7th SS suffered enormous casualties in just a few hours, probably one-third of the division’s strength.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Schutzstaffel
  • Motorized
Soviet Union Order of Battle
Guards
  • Mechanized

Display Errata (4)

4 Errata Items
Overall balance chart for 501

The Anti-Tank Fire value is 2-4. It was misprinted in Edelweiss.

(rerathbun on 2016 Jan 18)
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display AARs (1)

Bagged and Tagged
Author Retiredgrunt17
Method Solo
Victor Soviet Union
Play Date 2018-01-24
Language English
Scenario Edel020

First off, this is not a balanced scenario by any means. The Germans do have a shot at winning, but I didn’t get there this goround. The Soviets had much more OBA, as well as T-34/85s. The Germans had minimal OBA and a platoon of H-38s, a big mismatch. The Soviets pushed their armor forward on their left, avoiding the road. The Germans had set up their ATGs on each side of the road in the forest. The Soviet tanks, with no AT threat, worked to suppress some of the German positions while the infantry moved up. Once the infantry arrived, poor SS leadership, relentless OBA and infantry assaults had reduced and/or demoralized 2/3 of the German infantry by Turn 11. The rest was academic and a mopping up. Soviet win.

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