Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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The White Knoll
Carpathian Brigade #6
(Defender) Italy vs Poland (Attacker)
Formations Involved
Italy 27ª Divisone Fanteria "Brescia"
Poland Carpathian Lancers
Display
Balance:



Overall balance chart for CaBr006
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 913
Parent Game Carpathian Brigade
Historicity Historical
Date 1941-12-10
Start Time 07:00
Turn Count 30
Visibility Day & Night
Counters 74
Net Morale 1
Net Initiative 3
Maps 1: DR5
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 180
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Rural Assault
Surprise Attack
Conditions
Terrain Mods
Scenario Requirements & Playability
Carpathian Brigade Base Game
Cassino '44 Counters
Desert Rats Maps + Counters
Introduction

As the Poles began their breakout from the Tobruk perimeter, word filtered down to the front lines that the United States had declared war on Germany and Italy. Pursuit of the fleeing Axis went forward even more enthusiastically, and the Polish cavalry regiment attached to the Carpathian Brigade now proved its worth. At Acroma west of Tobruk, a hilltop overlooked the junction of the coastal road leading to the small port of Derna and the "bypass road" constructed by the Axis besiegers around the Tobruk perimeter.

Conclusion

The Poles took the Italians by surprise, swiftly overrunning their hilltop positions. Hundreds of prisoners fell into Polish hands, as well as many artillery pieces and vehicles plus other supplies. The Axis hopes of stemming the Allied advance now crumbled; with Acroma fallen the Germans and Italians would have to pull back to the Gazala line and hope to hold on there.

Additional Notes

White Eagles INF and Cassino RIF are functionally interchangeable. Polish leaders are drawn from Cassino.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Italy Order of Battle
Regio Esercito
  • Motorized
Poland Order of Battle
Wojska Lądowe
  • Mechanized
  • Motorized

Display AARs (1)

Italian Shock (SSR 3) Needs Revision
Author Hugmenot
Method Solo
Victor Poland
Play Date 2013-02-09
Language English
Scenario CaBr006

Played solo in 3 1/2 hours.

I posted the initial Italian setup in [link text][1]

I was looking forward to this scenario because the Polish order of battle is very different than in the previous four static defense scenarios.

Unfortunately, the scenario special rules handcuff the Italian too much.

The Poles move into position to the south of the hill and stay at long range. The Poles use direct fire over the next 3 hours to eventually kill enough steps to open a free path to the Italian artillery, While it was unnecessary in order to win, the Poles close move in and quickly eliminate the artillery in assaults, only losing 2 Bren in the process. The Poles the start mopping up the remaining Italian infantry.

Polish major victory.

Although I gave this scenario a "2", I believe it could be a lot more fun if the Italians could have a (random roll) chance to recover from shock, starting a few turns after the first shot fired. This would force the Poles to take care of the artillery instead of staying 3 or more hexes away from the AT guns to prevent them from ever activating.

[1]: http://pg-hq.com/comms/showthread.php?tid=445 "this thread".

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