Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Cahier
Beyond Normandy #40
(Defender) Germany vs Britain (Attacker)
Formations Involved
Britain 1st Manchester Infantry MG
Britain 1st Oxfordshire & Buckinghamshire Light Infantry
Britain Army
Germany 991st Grenadier Regiment
Display
Balance:



Overall balance chart for BeNo040
Total
Side 1 2
Draw 1
Side 2 0
Overall Rating, 5 votes
5
4
3
2
1
3.6
Scenario Rank: 317 of 913
Parent Game Beyond Normandy
Historicity Historical
Date 1944-07-16
Start Time 03:00
Turn Count 15
Visibility Night
Counters 56
Net Morale 0
Net Initiative 3
Maps 1: BN1
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 115
AAR Bounty 165
Total Plays 3
Total AARs 2
Battle Types
Delaying Action
Rural Assault
Urban Assault
Conditions
Off-board Artillery
Smoke
Scenario Requirements & Playability
Beyond Normandy Base Game
Introduction

On the north bank of the Odon River the British 53rd Division's 1st Oxfordshire and Buckingham Light Infantry Regiment had the task of widening the western side of the corridor as part of Operation Greenline. Recently arrived in the line was the 277th Infantry Division's 991st Grenadier Regiment.

Conclusion

The British briefly occupied Cahier, but were forced out after all officers of the company in the town were killed or wounded. Rallied by sergeants, the survivors kept the town under fire while additional elements of the battalion gathered to continue the attack.

Additional Notes

British use "artificial moonlight".


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed
Germany Order of Battle
Heer

Display Errata (6)

6 Errata Items
Overall balance chart for 865

The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are:

5-5 / 8-8 MA 0 (Towed).

(caryn on 2012 May 03)
Overall balance chart for 847

The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (2)

The Glorious 277th Volksgrenadiers Rack Up Their Third Victory
Author vince hughes (Germany)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants waynebaumber (AAR)
Play Date 2011-09-30
Language English
Scenario BeNo040

This battle was played head-to-head with Wayne Baumber on Skype over two sessions. Our random pick system gave us my first ever dabble into the Beyond Normandy box-set which had me a little excited at the prospect. It also threw up one of my favourite adopted Divisions, the 277th Volksgrenadiers. I had previously used these men in two Elsenborn battles against two other different opponents. Alan Rhodes in scenario 1 and Alan Sawyer in scenario 5. Both times these boys had brought me victory ... so could they do it again ?

The battle randomly picked was Cahier. Cahier is a small village in Normandy and set at night, the scenario required both sides to ensure none of the enemy was within 2 hexes of it at game end. There are many variables in this scenario making it have differences each time you play it. As well as the usual leader mix, there is variable OBA, possibility for both sides to get smoke, variable visibility (1-3 hexes), star-shells and of course, each players different set-up tactics. This scenario is eminently replayable !

Setting The Scene

On the north bank of the Odon River the British 53rd Division’s 1st Oxford and Bucks. Light Infantry Regiment had the task of widening the western side of the corridor as part of Operation Greenline. For the Germans, recently arrived in the line was the 277th Volksgrenadier Infantry Division’s 991st Infantry Regiment.

This German regiment decided to deploy in a very forward position much ahead of Cahier. This would allow them to hold the enemy off early on and then, any breakthroughs that might occur could be reacted to before the enemy came too close to Cahier town. They were able to start dug-in and were holding a north-south line above the Odon about 1.5km long. Their position meant that they could deploy in a position to hold the hill-lines and the ubiquitous bocage. It would be their two flanks that were the susceptible points. So to the north flank was added an area of entrenchments, whilst to the south end, although protected by the Odon, more men were added and they would be assigned to hold the edge of a sporadically cluttered wooded area. The Ox & Bucks, reinforced with the heavy weapons teams from the Manchesters, plus a platoon of Achillies SP Guns would be launching their attack at 0300 hours, thus using the dark as cover. Unsurprisingly,they would be sending their main thrust against the southern part of the German line. The afore-mentioned wooded area would provide some extra cover on top of the darkness. Neither side would be guaranteed regular artillery support, though of course some would be available, but the British did bring a good supply of medium and heavy mortar teams.

The Tommies Go Forward

The British immediately began probing towards the German southern flank and received some minor casualties on the approach. Coming under some heavy and sometimes accurate fire that caused casualties, the Ox & Bucks began forming a large and powerful fire-line about 300m from the German positions. Despite using artificial moonlight, the Brits experienced some misfortune. Just as they were about to unleash this fire-line salvo, the clouds crept in thick and dark, reducing visibility dramatically and cancelling the fire mission. Having not ordered any star-shells up at this juncture, this cost the British perhaps a telling 15 minutes? With time an issue, the British had to press forward here and that’s what they did. Within 30 minutes, their numbers were beginning to tell on the enemy as the German line appeared to begin cracking. Their morale dropped causing disruption and demoralization. Casualties mounted as well. However, a localised counter-attack was formed by the defenders by scraping up all nearby reserves, and the developing hole in the line was soon plugged. The British found themselves coming under a heavy barrage, their SP guns were knocked out by Volksgrenadiers armed with grenades and panzerfausts and British infantrymen were becoming casualties to assaults and small arms fire alike. For now, the British had only just about been repulsed.

Once More Unto The (non) Breach

5am and two hours into the battle, the British now had to spend sometime regrouping for a second attempt. They had practically left the northern part of the German line free and this was how the Germans were able to drip feed some reinforcements down the line. Both sides had sporodicly received artillery support and I believe it was probably less than both sides thought they might get. The lull in the scrimmage, as well allowing British recovery did just the same for the Germans and they spent the time reforming the thus far unbroken line by re-deploying assets and getting morale back up. The second attack probably began around 0515-0530? Once more it was at the southern end of the line and came in orderly and disciplined fashion. Piling in some heavy firepower from MG and rifle sections, the British inflicted some more losses on their enemy. The Germans remembering defensive lessons of 1916-18, were now defending in some depth. Platoons that were shaken or suffered heavy losses were withdrawn and replaced by fresher men. Holding on as best they could, they soon received the signal to slowly fall-back in orderly fashion. This came by their two supporting mortar platoons firing in some smoke along the line of a creek budding off the Odon, and from this point, the Germans began to retire, albeit very slowly and retaining their fighting line under the smoke cover. The British, despite perhaps having the advantage of initiative, seemed to be losing that initiative just at the wrong time. As the Germans kept getting a jump on them, the British failed to deliver any more serious attacks and also failed to break the German line whatsoever. At 6.15am the attack was called off, giving the Volksgrenadiers a well-earned victory with the British failing to get within a kilometer of the town. Casualties were Germans 11 steps, British 15 steps. German victory.

Admittedly winning tends to assist rating a scenario higher up, but I really do give this a strong 4. What with all the variables for replay value mentioned earlier, the battle was quite exciting and I also enjoyed using the 'Beyond Normandy' Maps. I had a lot of fun with this one

As for the 277th. These mish-mash of seasoned regulars as NCO's, old men, young boys and press-ganged Luftwaffe and Naval staff have bravely brought three tough victories for me to the table. Respect !!. Oh yes, anybody interested in the make-up of a Volksgrenadier Division could do no better than pick up a copy of 'Victory Was Beyond Their Grasp' by Douglas Nash. Its based on papers he has for the 272nd VG Div.

0 Comments
You must be a registered member and logged-in to post a comment.
A struggle in Normandy
Author waynebaumber (Britain)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants vince hughes (AAR)
Play Date 2011-09-30
Language English
Scenario BeNo040

Played against Herr Hughes over Skype over two shortish sessions. It is a dark night in Normandy, brave British Tommy’s have been tasked to advance towards the village of Cahier facing them are experienced and well led German soldiers of the 277th division who have formed a strong defensive line which include entrenchments and foxholes. To assist? searchlights were being bounced of low lying clouds to provide artificial moonlight and strong artillery support had been promised. A thrust on the southern flank using woods as light cover seemed to be the best option and at first the light infantry had some success but being unable to sustain the attack on the entire front allowed the cunning German commander to shuffle troops to the threatened sector. In a quick counterattack the Germans overwhelmed the armour support this stalled the attack for a while as the British leaders rallied their troops for a final effort. Regrettably the promised artillery support never came and this seemed to affect the troops who were unusually sluggish in the attack and as dawn broke the attack was called off. Although I was well beaten in the end getting no where near Cahier I too rate this scenario a 4, as Vince states there are enough variables to make each game different and there were two moments when I though I might break through. Herr Hughes set up was excellent and his retreat using smoke as cover at the end of the scenario was textbook stuff. I think that the German’s have the advantage (just) in this scenario but would be happy to take the Brits if I was to replay the scenario and have another crack at the 277th.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.544 seconds.