Operation SKORPION Afrika Korps #47 |
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(Attacker) Germany | vs | Britain (Defender) |
Formations Involved | ||
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Britain | 2nd Rifle Brigade | |
Britain | 2nd Royal Tank Regiment | |
Britain | 3rd Coldstream Guards | |
Germany | Gruppe Bach | |
Germany | Gruppe Wechmar | |
Germany | Panzergruppe Cramer | |
Germany | Strossegruppe Knabe |
Total | |
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Side 1 | 1 |
Draw | 0 |
Side 2 | 5 |
Overall Rating, 5 votes |
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3.8
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Scenario Rank: 195 of 913 |
Parent Game | Afrika Korps |
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Historicity | Historical |
Date | 1941-05-26 |
Start Time | 14:00 |
Turn Count | 49 |
Visibility | Day & Night |
Counters | 167 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: AK1, AK2 |
Layout Dimensions | 176 x 58 cm 69 x 23 in |
Play Bounty | 165 |
AAR Bounty | 227 |
Total Plays | 6 |
Total AARs | 0 |
Battle Types |
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Rear Guard |
Rural Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Afrika Korps | Base Game |
Introduction |
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Although a failure overall, Operation BREVITY had gained the British control of Halfaya Pass. This was unacceptable to Erwin Rommel and he ordered it retaken. Col. Herff assembled a large German tank-infantry force, while Montemurro and his crack Bersaglieri protected their rear flank from a sortie by the Tobruk garrison. After much maneuvering, Herff attacked the British holding "Hellfire Pass." |
Conclusion |
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Although Halfaya Pass was retaken, the long-running battle with British tanks cost Panzer Regiments 5 and 8 a significant number of tanks (mostly from mechanical breakdown). The pass was strongly fortified by the Germans as both sides prepared for the next offensive. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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10 Errata Items | |
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Scen 47 |
In the map graphic the lower map should be Map 2 not 3. Wadi hexes are 2012 and 2212. (campsawyer
on 2010 Apr 29)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced. (Shad
on 2010 Dec 15)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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