Panzer Grenadier Battles on April 27th:
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Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Reservist Nightmare
Armata Romana #5
(Defender) Romania vs Soviet Union (Attacker)
Formations Involved
Romania 35th Reserve Infantry Division
Soviet Union 95th Rifle Division
Display
Balance:



Overall balance chart for ARom005
Total
Side 1 0
Draw 2
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Armata Romana
Historicity Historical
Date 1941-07-08
Start Time 07:00
Turn Count 22
Visibility Day
Counters 47
Net Morale 0
Net Initiative 1
Maps 1: 2
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 155
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Rural Assault
Surprise Attack
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Armata Romana Base Game
Fire in the Steppe Maps + Counters
Introduction

Applying all force to the liberation of Bessarabia, the Romanian high command also called out six divisions of ill-equipped, ill-prepared and over-aged reservists. Only one of these was deemed fit for combat, and sent to the front with III Corps. Crossing the Prut without opposition, the second-line troops found themselves placed in the front line. When the Soviet command realized this, they laid on a fine reception.

Conclusion

Unwilling and unready, the reservists did what they'd been trained to do: follow their leaders. Unfortunately for the Romanian command, the 35th's leaders headed straight for the rear areas and their men followed as best they could. Steadier regular units took over and advance on Kishinev resumed.

Additional Notes

This scenario is a revision of Eastern Front Deluxe, Scenario 33 "Red Steel: Reservist Nightmare" and is playable with pieces & maps from Eastern Front Deluxe.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Romania Order of Battle
Army
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

#5 Reservist Nightmare
Author Juiceman
Method Solo
Victor Draw
Play Date 2021-12-01
Language English
Scenario ARom005

The Soviet advance on the first hill was hampered by accurate Romanian fire that was helped by a Romanian Capitan with a combat modifier and a battery of 81mm mortars but the combination of Soviet mortars, OBA and DF from the two T-26 platoons helped eliminate the first objective, but it took 6 turns to do so. This delay allowed the rest of the Romanian Reservists to dig in on the second and third hill. Being dug in gave the Romanian forces a slight advantage on the second hill objective especially in assault as they used first fire to break up several Soviet attacks, further delaying the Soviets, which they could ill afford. In the end the Russians only achieved two objectives, they needed at least three to win a minor victory.

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