Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Tanks on Gibraltar
Africa Orientale Italiana #36
(Defender) Italy vs Britain (Attacker)
India (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for AOIt036
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Africa Orientale Italiana
Historicity Historical
Date 1941-01-31
Start Time 05:30
Turn Count 24
Visibility Day
Counters 91
Net Morale 1
Net Initiative 2
Maps 2: 90, 91
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 179
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Reinforcements
Smoke
Scenario Requirements & Playability
Africa Orientale Italiana Base Game
Introduction

Both sides spent the 30th conducting small-scale attacks and bombardments against the enemy on Gibraltar, but neither deployed major reinforcements to settle the situation. That changed on the next day, when 4th Indian Division’s attached tank squadron finally arrived on the scene.

Conclusion

The Italian colonial troops did not panic at the sight of the British tanks, but neither did they have any effective means to combat them. Except for a determined band of machine-gunners positioned behind a rocky elevation that the tanks could not climb, the Italians were pushed off Gibraltar. They would eventually be ejected after hours of close assaults by Indian infantrymen.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
  • Motorized
India Order of Battle
Army
  • Motorized
  • Towed
Italy Order of Battle
Regio Corpo di Truppe Coloniali
Regio Esercito
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
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