Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Polish Surprise
Bron Pancerna #1
(Defender) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for 34BP001
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Bron Pancerna
Historicity Alt-History
Date 1940-09-01
Start Time 06:00
Turn Count 28
Visibility Day
Counters 108
Net Morale 0
Net Initiative 1
Maps 2: 1, 4
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 192
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Conditions
Off-board Artillery
Scenario Requirements & Playability
Bron Pancerna Base Game
Deluge Counters
Fall of France 1 Counters
Fire in the Steppe Maps + Counters
Introduction

While Germany had been building new tanks and equipping more panzer divisions, the Polish Army had acquired new tanks of its own for its mechanized cavalry brigades. These brigades would have the task of blunting the panzer advances, with tanks designed to meet and defeat those of the invaders.

Conclusion

The 1940 campaign in the West showed that the panzer divisions had nothing to compare to the outstanding Somua S35. In September 1939 they had few tanks that could match the Polish 7TP light tank, and a year later an improved version would have been in service.

Additional Notes

Full strength Polish INF units have a direct fire value of 6-3. Piechoty (infantry) counters have been created for those players who are willing to make their own counters to reflect this counter variant.

Counters from White Eagles and Eastern Front Deluxe may be used in place of those from The Deluge and Fire in the Steppe.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Poland Order of Battle
Wojska Lądowe
  • Mechanized
  • Motorized

Display Errata (2)

2 Errata Items
Scen 1

For the German setup it should read "Enter anywhere along the west edge." The booklet has it "...along the east edge."

(Juiceman on 2021 Apr 06)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Surprise
Author Juiceman
Method Solo
Victor Germany
Play Date 2021-04-17
Language English
Scenario 34BP001

Interesting four scenario book on how the German campaign against Poland might have been different if the Polish forces had better armor and infantry weapons. The S35 and 9TP tanks in this first battle clearly outclass the more numerous PzII’s and are an even match for the few PzIIIF’s in the German OOB.

Things did not start out well for the German Panzers as the opposing armored forces traded blows north of the village on map 4 with the S35’s knocking out a PzIII platoon with the opening shots. The PzII’s were able to get on the flank of the Polish armor to set up the crossfire bonus on the AT Table but they paid a terrible price for that flanking maneuver, with 10 out of 12 PzII platoons knocked out by game end. The PzII’s sacrifice was not in vain as they helped the PzIIIs, with minor help from the towed 37mm ATGs, knockout 70% of the Polish Armor, the German dice were hot which did not hurt.

While the opposing armor was trading blows to the north of the village, the German Infantry was skirting south of the village staying just outside of HMG range trying to get to the woods in the southeast corner and off the map. The Polish forces used their two batteries of OBA to interdict the German advance but all they did was disrupt or slow down a company of infantry. There was a firefight in the woods with the Polish defenders but the German forces quickly overwhelmed them.

If the scenario victory conditions were only about step losses the Polish side would have won a minor victory but the Germans had another VC which was points for each undemoralized step that exited off the east map edge, most of the German infantry as well their support weapons made it off the map edge which tipped the victory conditions back to the Germans.

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