Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Parachutes Over Crete: Heraklion

Heraklion boxcover
AP Series Panzer Grenadier
Designer Perryman
Game Type Expansion
Format Book
Release Date 2022-02
Availability In Print
Scenarios 9
Counters 0
Maps 0
Tour Veterans
Parachutes Over Crete: Heraklion Tour of Duty Ribbon
Overall Rating, 38 votes
5
4
3
2
1
3.55
Expansion Rank: 44 of 114
Popularity: Ownership & Activity
Status Owned by 5% Played by 5% AAR'd by 4% Medaled by 1%
Rank 110th of 163 66th of 152 66th of 150 64th of 92
Expansion Game Requirements & Playability
9/9 Heraklion
9/9 Parachutes Over Crete
9/9 Road to Dunkirk
Display
Balance:



Overall balance chart for Heraklion
Total
Side 1 8
Draw 9
Side 2 12
box back

German paratroopers landed on Crete in May 1941, hitting four drop zones defended by Australian, New Zealand and British troops, plus hastily organized Greek regiments and often the armed Cretan populace. Our PARACHUTES OVER CRETE game covers the airborne landings at Maleme, Prison Valley and Rethymno; this book looks at the battle for Heraklion, the capital of Crete, defended by the British 14th Brigade.

HERAKLION is a Campaign Study, a short book adding nine scenarios based on these battles to PARACHUTES OVER CRETE. This is a thing that really happened! To play these nine scenarios (which come with three battle games, too), you'll also need PARACHUTES OVER CRETE and ROAD TO DUNKIRK.


Display Scenario List (9)

Scenario Plays AARs Rating
1. The Thin Red Line 8 6 3.4
2. Hielan Laddie 6 3 3.5
3. Cretan Fury 5 3 3.4
4. Niki Elas 3 2 3.8
5. Siege of Candia 2 1 3.3
6. West of Heraklion 1 1 4
7. East Hill 1 1 3
8. Extensive Raid 1 0 4
9. A Greek-Like Struggle 2 2 4.5

Display Order of Battle

Britain Order of Battle
Army
Germany Order of Battle
Luftwaffe
Greece Order of Battle
Army
Cretan Irregulars
  • Foot

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Errata (5)

5 Errata Items
Scen 2

Wondering if the British reinforcements should enter from the south rather than the north as specified. If they enter from the north they can gain the VPs for exiting off the north edge much too easily.

(joe_oppenheimer on 2022 Feb 16)
Scen 2

The British reinforcements enter from the south edge, not the north. This errata has been confirmed by Mike Perryman.

(plloyd1010 on 2022 Feb 19)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
Britain
78%
Britain
Greece
44%
Greece

Display Battle Types (9)


Display Conditions (4)

Errors? Omissions? Report them!
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