Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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River Battleships: Blue Danube

Blue Danube boxcover
AP Series Panzer Grenadier
Designers Rouleau,
Ward
Game Type Expansion
Format PDF
Release Date 2022-01
Availability In Print
Scenarios 10
Counters 84
Counter Type DIY
Maps 0
Tour Veterans
River Battleships: Blue Danube Tour of Duty Ribbon
Overall Rating, 10 votes
5
4
3
2
1
3.1
Expansion Rank: 96 of 114
Popularity: Ownership & Activity
Status Owned by 2% Played by 1% AAR'd by 1% Medaled by 1%
Rank 154th of 163 116th of 152 133rd of 150 88th of 92
Expansion Game Requirements & Playability
10/10 Blue Danube
10/10 River Battleships
Display
Balance:



Overall balance chart for Blue Danube
Total
Side 1 7
Draw 0
Side 2 3
box back

The First Great War ended in December 1916 with Wilson’s Peace, a negotiated settlement that left all parties vaguely dissatisfied (except those no longer called on to die by the millions). The Second Great War erupted in August 1940, with Serbian, Russian, French and Italian armies attacking the Central Powers in a naked grab for territory and power.

Armies and fleets were not the only forces the aggressors deployed. Along the broad Danube River, the Austrian flotilla fought to keep their Serbian enemies from pushing upstream into the heart of the Monarchy. The armored riverine warships, known as monitors, featured heavy guns and thick armor, in effect small battleships maximized for the river environment. But Serbia had built its own fleet of river vessels, as had their ally, Romania.


Display Scenario List (10)


Display Order of Battle

Austria-Hungary Order of Battle
Kaiserliche undKkönigliche Kriegsmarine
Romania Order of Battle
Forțele Navale Române
Serbia Order of Battle
Army
  • Towed

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Errata (2)

2 Errata Items
Scen 5

Serbian reinforcement reads "on a result of 5 or 5" should be "5 or 6"

(Juiceman on 2023 Feb 05)
Scen 6

There is a typo with the Digital Download of the counters, the boats listed as Romanian PB & ML are actually Austria-Hungarian, the values on them are correct but the counter color and country symbol are not.

(Juiceman on 2023 Feb 01)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Austria-Hungary
100%
Austria-Hungary
Serbia
90%
Serbia
Romania
50%
Romania

Display Battle Types (6)


Display Conditions (6)

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