Seelow: The South Flank Road to Berlin #58 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 102nd SS Heavy Panzer Battalion | |
Germany | 303rd "Doberitz" Infantry Division | |
Germany | Brandenburg Panzer Regiment | |
Germany | Kurmark Panzergrenadier Regiment | |
Soviet Union | 44th Guards Tank Brigade | |
Soviet Union | 74th Guards Rifle Division |
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Overall Rating, 2 votes |
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4
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Scenario Rank: --- of 939 |
Parent Game | Road to Berlin |
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Historicity | Historical |
Date | 1945-04-16 |
Start Time | 11:00 |
Turn Count | 40 |
Visibility | Day & Night |
Counters | 153 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 15, 16, 19, 21 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 134 |
AAR Bounty | 166 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Road Control |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Road to Berlin | Base Game |
Introduction |
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In the farmland south of the Seelow Heights, the Soviets laid on a powerful artillery barrage and sent the infantry forward with immense tank support. Under this weight of metal the recently organized German division holding the sector began to fall apart. Though liberally supported by 88mm anti-aircraft guns (crewed by teenage boys), they could not halt the flood of Soviet armor. The corps command sent it slender armored reserves to fill the gap. |
Conclusion |
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The Soviet tanks had been slowed by the infantry division's anti-tank barrier, hesitating to challenge the powerful anti-tank guns and standing off out of range. When the Tigers arrived with even longer-range guns, the proceeded to shoot up the enemy vehicles. Forced to attack or retreat, the Soviets now pressed forward against an even stronger defense, but good long-range shooting by the German tankers inflicted heavy losses on them and the attack broke up. The Red Army finally gave up when darkness fell, but would try again the next day. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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Last man standing claims the ground | ||||||||||||
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To make a long (40 turn) story short: The Germans must defend against both the northern and southern E/W road routes. Entrenchments and flanking fire (and use of terrain hopes to lure the Soviets into disadvantageous assaults). The Soviets strategy was initially to assault along both, but then to send the southern strike force northwards. One key is to avoid fighting the Germans on their own ground (several entrenchments), but rather force as many Germans to come to you. It is better to have to defend against the German southern force launching a flanking attack than to beat oneself to death against entrenched infantry all the while having 88L71 fired shells destroying one's armor from 2000m. Airpower is also key here with the Soviets getting several excellent draws with the 3 AT factors. The Germans tried to mitigate by keeping SPWs in hexes with the Tiger II's and PzV's Also Soviet artillery started off slowly, but, once the Vodka warmed up, managed some significant attacks. Soviet minor victory clearing the N. road. The cost, however, to the Guards and the Soviet tank park was atrocious. |
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