Panzer Grenadier Battles on June 6th:
Four-Five Commando #3 - Counter-Attack at Manakhah Airborne - Remastered #35 - D-Day Behind the Beaches
Airborne #1 - Battery Position at Holdy Broken Axis #39 - Operation Katja Scenario 7: Moimești
Airborne #2 - Canquigny Edelweiss IV #2 - The Green Hell
Airborne #3 - La Borquette Lock Edelweiss IV #3 - Honneur, Fidelite, Valeur, Discipline
Airborne #4 - Pouppeville Invasion 1944 #1 - St. Laurent Again
Airborne #5 - Les Droueriers Invasion 1944 #4 - Major Bingham Takes Charge
Airborne #6 - Cassidy's Battalion Invasion 1944 #5 - St. Laurent Again
Airborne #7 - Foucarville Liberation 1944 #1 - Surprise at Le Hamel
Airborne #11 - The Merderet Crossing Liberation 1944 #2 - A Good Day
Airborne #13 - Neuville-au-Plain Liberation 1944 #3 - Collision Course
Airborne - IE #1 - Orange Hero Liberation 1944 #4 - Planned Success
Airborne - IE #2 - Battery Position at Holdy Liberation 1944 #5 - St. Gabriel
Airborne - IE #3 - Defiant Russians Liberation 1944 #6 - One-Two Punch
Airborne - IE #4 - Distraction at Dawn Liberation 1944 #7 - 21st Panzer Responds
Airborne - IE #5 - The Lock Sword of Israel #6 - Jiradi Pass
Airborne - IE #6 - Cassidy's Battalion Sword of Israel #10 - Night Tank Ambush
Airborne - IE #7 - Low Odds Attack Sword of Israel #13 - Umm Katef: The Tank Fight
Airborne - IE #8 - Second Try Sword of Israel #14 - Rearguard Action: Abu Agheila to Jebel Libni
Airborne - IE #11 - The Merderet Crossing Sword of Israel #15 - Mitla Pass
Airborne - IE #13 - Crossroads Defense Sword of Israel #28 - Surprises at Tel Zahara
Airborne - IE #21 - D-Day Behind the Beaches Sword of Israel #29 - Ammunition Hill
Airborne - Remastered #1 - The Merderet Crossing Sword of Israel #30 - Hide and Seek in the Wadi el-Joz
Airborne - Remastered #2 - Low Odds Attack Sword of Israel #31 - Toward the Old City
Airborne - Remastered #3 - Distraction at Dawn Sword of Israel #32 - Abu Tor
Airborne - Remastered #4 - The Lock Sword of Israel #33 - Latrun
Airborne - Remastered #5 - Cassidy's Battalion Sword of Israel #34 - Dotan Valley
Airborne - Remastered #6 - Orange Hero Sword of Israel #35 - Rescue at Kabatiya
Airborne - Remastered #7 - Defiant Russians Sword of Israel #36 - Kalkiliya
Airborne - Remastered #8 - Second Try Swallows of Death #27 - Tank Destroyers
Airborne - Remastered #9 - Tangle of the Elites Voice of the Arabs #4 - Into the Negev
Airborne - Remastered #10 - Battery Position at Holdy Voice of the Arabs #5 - East of al-Kuntillah
Airborne - Remastered #11 - Crossroads Defense Voice of the Arabs #6 - Out of Gaza
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Crossing Over
River Battleships #11
(Defender) Romania vs Soviet Union (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for RiBa011
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 918
Parent Game River Battleships
Historicity Alt-History
Date 1941-08-01
Start Time 01:00
Turn Count 22
Visibility Night
Counters 29
Net Morale 1
Net Initiative 1
Maps 1: 108
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 161
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Amphibious Landing
Inflict Enemy Casualties
River Crossing
River Control
Prisoner Capture
Scenario Requirements & Playability
River Battleships Base Game
Introduction

The broad Dnepr River presented a serious barrier to the Axis advance, and without a river flotilla of their own the Germans and Romanians were forced to build extremely long pontoon bridges to get their forces across. That might have been easier with some river craft and monitors to protect them, but the Soviets would still have a say in the matter.

Conclusion

Ferrying troops across rivers was a primary task for the inland flotillas – the Soviet Volga Flotilla made the defense of Stalingrad possible by assuring a constant stream of reinforcements as well as ready fire support. Both the Germans and Romanians eventually threw pontoon bridges over the big river; the German-Romanian bridge constructed at Berislav in early September was the longest such structure ever built while under enemy fire.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Romania Order of Battle
Forțele Navale Române
Soviet Union Order of Battle
Navy
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