Tashlyk Bridgehead Scenario 4: Retaking Serpeni
Broken Axis #30
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(Defender)
Germany
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vs |
Soviet Union
(Attacker)
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
2 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
2 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 2 votes |
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Scenario Rank:
--- of 939 |
Parent Game |
Broken Axis |
Historicity |
Historical |
Date |
1944-05-16 |
Start Time |
16:00 |
Turn Count |
14 |
Visibility |
Day |
Counters |
74 |
Net Morale |
0 |
Net Initiative |
1 |
Maps |
2: 102, 105 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
152 |
AAR Bounty |
222 |
Total Plays |
2 |
Total AARs |
0 |
Scenario Requirements & Playability |
Broken Axis |
Base Game |
Introduction
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The Tashlyk Bridgehead over the Dniester River shrank to a small piece of ground under a mile wide thanks to the German armored assault. Despite taking horrible losses and suspending offensive action, Third Ukrainian Front headquarters deemed it imperative that Serpeni be retaken. At 1600 hours the 226th Guards Rifle Regiment strode forward to make it so.
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Conclusion
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The Soviets won a clear tactical victory by clearing the defenders from Serpeni, but the overall strategic situation did not change. The Soviet forces defending the Tashlyk Bridgehead, due to accumulated damage, did not possess the ability to resume major offensive action in the near future.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
- Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
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Soviet Union Order of Battle
3 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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The movement allowance on the counters in Airborne is misprinted. It should be "3."
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