Panzer Grenadier Battles on May 6th:
Edelweiss #11 - Ski Battle Edelweiss: Expanded #14 - Sinking Skiers
Edelweiss IV #20 - Sinking Skiers Road to Berlin #74 - Czech Mate
Relentless Pressure Takes the Day
Author J6A
Method Solo
Victor Germany
Play Date 2019-02-20
Language English
Scenario FaoF031

This is an interesting scenario. The French have a mixed bag of troops, with good morale ESC backed up by okay morale ATGs and Armored Cars, and a few poor morale reservists. They also get some tank reinforcements based on a die roll late in the scenario. They have a little bit of OBA. On the other hand, the Germans have a pure infantry force with the exception of on ATG and a Buffla. They have 3 increments of 16 strength OBA. Because of the French ATGs, its tough to use the Buffla (or at least risky) as it was historically.

As the French, I defended the town on the north side of the map with mobile troops, who could escape when the going got rough, and a few stronger troops. The small towns were lightly held, and the larger town south of the river had a number of ESC, an 25MM ATG and the mortars. The Germans split into 3 groups, the strongest one coming through the woods to the town on the north side of the river, a small one to cross to the north-east and secure the small towns there, and a medium sized one to the north-west to pin down the French forces in the large town south of the river, and possibly assault it if things went well.

I don't like to credit game results to die rolls, and the Germans seriously outrolled the French in this one, with numerous high/low results in both direct fire and assault. The only place it didn't happen was with the artillery, where the 48 factors (I combined them every time, or all but 1 time) inflicted very little damage. Meanwhile, the French were rolling a lot of 5-9 results, and not on high enough tables to really inflict any significant damage on the Germans. In fact, the Germans took no step losses in the scenario. While they did suffer a number of disrupted/demoralized results, the vast majority of their morale checks saw rolls of 7 or lower. Meanwhile, the outgunned, out-led and out-moraled French troops slowly got ground down in the center and the east. To the west, it was basically a stalemate, as the Germans did not want to get too close to the heavily defended town.

French casualties started to mount, and they were slowly pushed out of the town on the north side of the river. It actually wasn't quite taken (there was 1 French unit left) when I called the game, however the casualties incurred in the defense were horrific, especially when the French weren't causing any casualties on the Germans. To the east, the French defense was rapidly collapsing, with 2 small towns taken, a 3rd about to fall, and only the larger town and one occupied by a demoralized unit still in French hands. The French tanks also failed to enter the board by turn 13, when I called the game. At that point, the French had suffered 20 casualties, and now controlled (or were about to control) 8 town hexes to the French 6. That gave them a 24 point advantage, when only 11 was needed for a major victory. There was no way the French could reverse that in 3 turns, especially with another town hex likely to fall, even if the tanks arrived.

All that being said, I liked the scenario. More even die rolling for the sides would have meant a bunch of German casualties, and a slower slog through the towns. The Germans were not ahead of their historical timetable in taking the town north of the river, if anything they were behind history. And if the tanks come in and stabilize the situation south of the river, this one is very much in doubt. While there's not a ton of maneuver here (it's a one-mapper and a city fight), I think there's enough decisions for both sides to make that this would be a good opposed scenario, as well as a good solo one.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.052 seconds.