Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Marianas 1944, scenario #12: Guam 1944, Blue Beach
Author JayTownsend
Method Solo
Victor United States
Play Date 2018-08-18
Language English
Scenario MARI012

Marianas 1944, scenario #12: Guam 1944, Blue Beach

I was in the mood for a Pacific amphibious landing scenario so this hit the spot. I actually setup my Americans first, off-board on the edge of the ocean hexes and made them come on in that order regardless of how the Japanese setup, to give the scenario some more realism and give the Japanese a better chance. Also for the Americans, most of my stacks of LVTs had two LVT4s with two Infantry type and a Leader, so when a Japanese heavy gun hit a stack of these in the ocean, I rolled one die and if it was a result of 1-3 it hit the top loaded LVT and if it was a result of 4-6 it hit the bottom LVT, that way leaders couldn’t be targeted. My Japanese 200mm gun was active on the battle and after playing this one, I recommend that it is always active, to better balance the scenario. For the first time in my game play I actually lost one step of LCI(G), though the Japanese would have better off targeting a different type of unit.

In this scenario my battle turned into two phases, the Landings and gun emplacement section followed by the Jungle and Cave actions. Kind of fun to play two types of operations. In the first four turns I was ready to start over, as I thought the Marines got slaughter in the landing’s operations with four loaded LVT 4s with 8 Infantry steps and three leaders all dead but I decided to continue, as I had a very large landing force. Once I got my American Marines inland and situated and supported by 90 points of off-board artillery I was able to defeat the SNLF and Japanese Army gun emplacements, casemates and Infantry units. I did lose some LVT 4s and some LVT A1s, as they have very weak armor and even the smallest Japanese gun can do damages against these vehicles. I also lost a few more Infantry steps but far fewer compared to the Invasion phase. The Japanese forward units crumbled against the weight of the U.S. Marine numbers.

The second phase was not very eventful and not needed but for the fun of taking those last victory objective caves I went ahead. The Marines did lose two more steps but completely controlled all their objectives and both maps at the end of game play. Only a step of Japanese HMG and two leaders remained running around in the jungle.

My heaviest Marine loses were mostly in the beginning as mentioned but their total loses were 10 Infantry steps, 3 WPN steps, 1 LCI(G) steps, 8 steps of LVT 4s, 2 steps of LVT A1s and 3 Leaders, giving the Japanese 28 points. But the Marines eliminated 20 steps of Japanese Infantry, 11 steps of HMG, 2 steps of 150mm and 200mm guns, 7 steps of small guns and weapon types, 2 Casemates and 9 SNLF & Army Leaders giving the Americans 44 point, plus the Americans controlled all the town hexes, caves and Entrenchment counter and all of map 81 for another 34 points for a total of 78 American points to 28 Japanese point, for a Major American victory.

If I had to redesign this scenario’s victory conditions, I would say, the Americans must win by 40 or more points to achieve their victory. But with that said, I had a blast playing this scenario. It was great for solitary play but for FtF you will have to use my mentioned scenario victory conditions for balance.

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