Panzer Grenadier Battles on May 3rd:
Afrika Korps #37 - R7, R6 and R5 Afrika Korps #40 - 18th Brigade, Part Two
Afrika Korps #38 - Eighteenth Brigade Grossdeutschland 1944 #20 - The Guards Attack
Afrika Korps #39 - A Costly Attack
Bad day for the Germans at Hastenrath
Author leonard (United States)
Method Face to Face
Victor United States
Participants unknown
Play Date 2018-02-21
Language English
Scenario SpDv009

The US Force mix is quite interesting ... and challenging. The American player (me !) has to control Hastenrath town hexes to win but with very few infantry and a rather large tank, TD and halftrack support. Add one 81mm mtr, one Priest and offboard art. Hastenrath is in the center of a board with one wooded hill to the west and a large field area on the east. The defender lays down a barbed wire barrier across the board in front of the town plus some minefields. 2 German infantry companies supported by 1 StugIV, 1 75 AT gun, 1 75 IG and 2 mortars defend Hastenrath. Since we play with nearly all optional rules (exc for Logistics shortfall), my opponent chose to hide the Stug and AT gun + some troops. Of course, I will use recon with I & R platoon and M8 armored car. I decide not to rush the assault : all tanks remain in ambush, the infantry use all covers to advance slowly and offboard artillery tries to kill the visible Germans. Oh and there’s mud ! So all the vehicles and infantry use a snail pace... Half the scenario goes like this ! M8 and I & R platoons discovered some infantry nests and the AT gun in the town eventually destroyed the courageous M8. Only the Jumbo was closing to the wire barrier. The M16 meatchopper and other halftracks were firing from 1 km away at German infantry and the full US infantry was flanking the city by the east slowly advancing in the fields. When my artillery finally succeeded to disrupt the defence, the US tanks moved to the hill west of the city. The Stug was hiding there but it only killed a half platoon of Stuarts. Some other tanks used move & fire to obtain cross fire bonus and the M10 TD killed the Stug. On the east flank, tank/infantry assault reached the city easily since all defensive fire missed the target. The rest of the game was mainly assaulting the city hexes with combined arms bonus. German dice rolls were not that good and except for some nasty panzerfausts, US victory was inevitable. Major US victory. Fun scenario.

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